Raven Crowking
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gizmo33 said:What part of this is he having a problem with? The man is probably living alone BECAUSE he is psychotic - he could have been banished from his village. What seems likely is that Mearles is having a problem with the "4th level thief" part.
What I have a problem with is thinking that EVERY SINGLE NPC in the world with levels got them by going on adventures of the sort that PCs undertake. That's too much mayhem for me to wrap my mind around - and I don't think it was much thought out by Mearles either.
JohnSnow said:Damn, I can't find my copy.
Akrasia? Help me out here...This came up when we were playing through Keep last year. Do you remember?
(Aside: I really need to call up the guys and get a game going again...)
Quasqueton said:Just, is it well designed as a published adventure for general D&D play?
If it is, what could current module designers/authors learn from it? What should current module designers/authors try to emulate about it?
Quasqueton
Quasqueton said:And yet, in KotB, there are many such NPCs. The priest in the Keep that will join the PCs and betray them. The prisoner in the bugbear cave that will attack immediately upon being released. The medusa chained up in the temple caves who will stone characters who come around the corner to rescue her. Why has no one complained about these?
Because there is no reason to. NPCs who aren't trustworthy are a logical part of the game... why would people complain about them? In fact, I couldn't even say these events are somehow illogical in this case - each of these NPCs would concievably have a good reason for attacking the party.Quasqueton said:And yet, in KotB, there are many such NPCs. The priest in the Keep that will join the PCs and betray them. The prisoner in the bugbear cave that will attack immediately upon being released. The medusa chained up in the temple caves who will stone characters who come around the corner to rescue her. Why has no one complained about these?
Quasqueton
Reverse my question then: why was Ned Shakeshaft complained about/mentioned as a bad design element in SSS?Because there is no reason to. NPCs who aren't trustworthy are a logical part of the game... why would people complain about them? In fact, I couldn't even say these events are somehow illogical in this case - each of these NPCs would concievably have a good reason for attacking the party.
Melan said:By the way, Numion, what the HELL does this have to do with rose coloured glasses? Do NPCs who betray PCs belong to a school of adventure design which is dated for some reason? Do they have no place in a "modern" adventure (whatever that means)? I have to confess I am totally blindsided by your comment. I don't get it.