hexgrid said:
I think one good reason to not use 3rd party stuff is simply that there's no reason anyone needs to. There's only so much of relevance that can be covered for a single edition of D&D, and it doesn't take more than one game company to do it. You could argue that there's not really enough to keep even one company busy.
No, you could argue that WotC likes to retread the same ground over and over again and not venture into areas where products would sell in smaller numbers, while still being viable ideas. Anyone who's ever bitched about the lack of psionics support or the lack of military or kingdom rulership options from WotC, you lose by not checking out D20 products.
It's not like trusted WotC developers haven't tripped all over themselves to make it obvious what's the good stuff, either. Monte Cook's Year's Best D20 contains more goodness in a softcover volume than WotC managed in all of 2004, and
it even says it's the good stuff on the cover, so no one has to get confused trying to find where the best D20 stuff is.
Likewise, products like Ptolus and Redhurst aren't worth WotC's time -- just like adventures only reappeared on their radar recently -- but they stand up to anything WotC has done, and more. And anyone crying in their near beer about not having enough good adventures but who refuses to go get the wheelbarrow full of options from Goodman Games and Necromancer Games deserves to be beaten to death with a rolled-up copy of Deep Horizon.
And let's not even talk about awesomeness like the Open Design project. I may run Empire of the Ghouls as a pbp here just to taunt everyone who didn't get it.
Another reason is that official D&D products reference and expand upon each other in a way that 3rd party products don't, despite the existence of the OGL.
Wow, this is so untrue, it's mind-boggling.