Scion said:
I am afraid that to me this just shows that you have never really used the spell in your games and/or never really look at grapple.
I believe that earlier you said all 5 party members got out fairly rapidly.
Likely this means that the fighter type(s) got lucky and rolled well and ran out and the caster types had spells (such as dim door) prepared to get out of it but they took some damage (I suppose they could've even failed the concentration check as well, DC 24 at level 7 is pretty rough).
You are self contradictory. First you claim that I have never really used it and then claim that when I did, my PCs got lucky.
Make up your mind.
Yes, Evard's can be powerful. Especially if your PCs (or NPCs) do not have anti-grappling tactics.
In our group, the Warmage was SOL because he was already paralyzed.
The Druid WildShaped into a Bear and escaped.
The Barbarian / Favored Soul / Bear Warrior raged, changed into a Bear and escaped.
The Fighter / Sorcerer / Spellsword had Fist of Stone up already and escaped in one round.
The Rogue / Psion / Shadowmind Dimension Doored out (and later on, grabbed the paralyzed Warmage who was at the edge of it and DDoored him out as well)
Most of them even got put back into Evard's a second time 5 or so rounds later and all of them still got out a second time.
Granted, it took all of them except the Psion and Spellsword two or more rounds to do so (the first time). It is a good action delaying spell and it can use up resources.
Big deal. Lots of spells can do that. It's hardly game breaking. It can be potent against PCs without anti-grappling tactics. Most intelligent players don't let their PCs get that way.
If a player is stupid enough to have a PC who does not have a way to get out of Entangles, Webs, or Evard's, then he better have some very helpful allies.
Scion said:
Overly powerful, as I have shown above.
When the best case scenario is a round and resources gone for most/all of the party and the best person trying is a 50/50 chance and everyone else will tend to be quite a bit below it and require a large amount of extra resources to be spent.. something might be wrong.
Considering the power of this spell and comparing it to other spells of the same level definately send up some major warning flags. Especially when the spell is more likely to effect pcs in an adverse way than it is to effect npcs.
You haven't shown anything except that you will ignore examples in other people's games where Evard's does not kill anyone. Even the paralyzed Warmage in our group was in it for a 6+ rounds and didn't die.
An Entangle at level one or a Web at level three followed by arrows or spells is just as deadly as Evard's. The only difference is that at those levels, there are virtually no ways to prevent / minimize it. A single Entangle or Web on a PC party can easily result in TPK.
That's precisely WHY the game has hampering spells. To hamper.