Xeviat
Dungeon Mistress, she/her
Hi everyone. TWFing has to be my favorite Fighting Style in D&D. Not because all of my favorite characters have used it (I DM far more than I play), but because it was the first rule I saw as underpowered in 3E and sought to fix. And now, we're at a similar situation in 5E.
I don't want to debate if TWFing is bad or good here. We've had that debate. But brought on my Mike Mearls's talk on removing bonus actions and our almost monthly threads here about the subject, I want to simply talk about one aspect:
Does the Rogue and their Cunning Actionability serve as the primary reason TWFing needs to keep its bonus action? Is a melee rogue relegated to TWFing to get the most bang for their buck? Their bonus action for a second attempt at sneak attack is statistically similar to a ranged rogue's ability to use their bonus action to Hide to gain advantage (and thus two chances to hit).
But does this rob us of swashbuckling rapier/empty hand rogues? That second chance boosts a 65% chance to hit to an 87.5% chance to hit at least once, which is a big boost to damage. At least now it is a trade off between using withdraw as a bonus to get out a bit or trying for that second attack.
It would be a huge buff on the Rogue to remove the bonus action. Then, could it just be baked into the Fighting Style? Would that overly empower the hunter's marking ranger? Who has played without bonus actions on TWFing?
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I don't want to debate if TWFing is bad or good here. We've had that debate. But brought on my Mike Mearls's talk on removing bonus actions and our almost monthly threads here about the subject, I want to simply talk about one aspect:
Does the Rogue and their Cunning Actionability serve as the primary reason TWFing needs to keep its bonus action? Is a melee rogue relegated to TWFing to get the most bang for their buck? Their bonus action for a second attempt at sneak attack is statistically similar to a ranged rogue's ability to use their bonus action to Hide to gain advantage (and thus two chances to hit).
But does this rob us of swashbuckling rapier/empty hand rogues? That second chance boosts a 65% chance to hit to an 87.5% chance to hit at least once, which is a big boost to damage. At least now it is a trade off between using withdraw as a bonus to get out a bit or trying for that second attack.
It would be a huge buff on the Rogue to remove the bonus action. Then, could it just be baked into the Fighting Style? Would that overly empower the hunter's marking ranger? Who has played without bonus actions on TWFing?
Sent from my iPhone using Tapatalk