Shaele said:
I dislike the notion of forcing character behavior to maintain game balance. Do you force players to divide treasure equally?
As a DM, I leave it to the players.
As a player ... wether I'm Lawful or Chaotic, I insist on fair and equitable division of the spoils of an adventure -- the motivation to do so may change, but the insistance doesn't.
Not a bad system, and it sounds like it works for you. That's great. My party does things differently. Again, should I force them to divide treasure differently to make sure that the sorcerer gets "as much loot" as the wizard?
The sorceror should be. Lawfully-aligned, nonevil characters should note the imbalance, and work to correct it. Chaotic Good characters should seek to redress the unfairness rendered the nonwizards. Chaotic Neutral characters hsould consider the especial, burgeonig wealth and power of the wizard to bea threat. Etc.
IOW, the CHARACTERS really shouldn't be behaving that way.
Wow. Thanks for totally missing the point of my post, and couching your reply in as sarcastic a manner as possible.
You're welcome, for being taken at your literal word and for my responding appropriately to same.
Yes, I understand the notion of "intraparty balance", and I certainly understand that - strictly in terms of game mechanics - scribing cost are weighted to to try and maintain equity with sorcerers.
The game ASSUMES you do, actually. As a DM, if your players are deviating from it, it is your beholden
duty to redress the balance. Added expenses for the wizard; a slight lean towards items the nonwizards will get more mileage out of; and so on.
I get it, I just don't particularly like it. It forces a specific type of roleplaying behavior to maintain game balance.
Welcome to the world of non-freeform gaming, where artifical constraints areoften put in place in order to keep things fair and balanced for everyone.
A party shouldn't have to keep a "running total" of who-has-what, or worry about the sorcerer getting more loot than the wizard; it detracts from the game. Correction: it detracts from _our_ game, and encourages a style of play that doesn't suit us.
The GM should be keeping that running total; the party merely needs to fairly distribute the "spoils of war" among it's members.
Cover expenses and replacement costs of expendable items, then figure out what the remainder is worth; calculate the absolute coin-value of each character's fair share of that remainder.
Then, distribute equipment-category treasure to those in whose hands it will do the most good. Figure out the coin-value of that distributed equipment, and make everyone's shares up to the fair mark with coins, gems, and salables.
The system
presupposes treasure is distributed equally. If you deviate form that evenness of treasure division, you deviate from the system itself.
So,
as designed, barring captured spellbooks or scrolls scribed intothe wizard's spellbooks, the Wizard won't know THAT many more spells than the sorceror will.
Including those spellbooks and scrolls, the Wizard will have to have sunk some of his share of the proceeds of adventuring into that expanded repertoire ... meaning, the Sorceror probablyhas some other doodads to compensate(a wand, a scroll or five, some otions, etc).
My players would be apalled if I suggested that they should withold items from the wizard to "make up for all of the spells he has".
You've misinterpreted me. When dividing up the loot, the Wizard, IF SHE WNTS, gets first crack at scrolls and spellbooks, and the coin she needs to scribe 'em.
Butthe coin and scrolls count against her share of the loot.
Let's suppose the party (of five characters -- a fighter, a rogue, a cleric of Pelor, a wizard, and a sorceror) comes across a small hoard .. a Mithril Shirt +2 (Silent, Shadow), a Greater Holy Symbol of Pelor (conveniently enough), a +3 weapon of some sort or other, around eight scrolls of assorted spells (none of which the wizard knows, collectively worth, say, ~15,000gp), and a pile of assorted coin, jewelry, and jewels. Total treasure value is, oh ... 200,000gp.
Per-character share should be 40,000gp.
The fighter gets the +3 weapon; it's a type compatible with his fighting style and feats, and (conveniently) his previous weapon has been irretrievably lost somehow. +3 weapon is worth (roughly) 18,000gp, plus cost of the masterwork weapon. He shuld get coin-and-so-on worth roughly 22,000gp.
The Cleric takes the Greater Holy Symbol (worth about 5500gp), and coin (etc) worth about 35,000gp.
The Rogue happily takes the mithril shirt, which is worth about 17,000gp; she also gets about 33,000gp in con and other valuables.
The wizard, naturally, takes the scrolls ... and 25,000gp of coin.
The sorceror, though there is no item for him, gets a full 40,000gp in coin ...
not one copper more or less than his fair share.
Tell me how that's artificial and unfair? Your share is worth X gold pieces; you want a magic item from what was found, it counts against your share; the rest is mde up out of the coin and other "liquid assets" type loot.
In our case, the party thought that it made sense for the wizard to have access to clairvoyance, detect scrying, teleport, see invisible and a host of other spells that we - as a party - otherwise couldn't use. They had to convince him over the course of ten minutes to spend their money. He felt awful, and didn't want to use it all up, but they successfully convinced him to buy and scribe every spell they could afford.
That's not treasure division, and I daresay, not the norm either.
So, how do I handle this? Do I encourage them to track wealth to make sure they "get their share"? Suggest that they make the wizard sell some of his items to pay for the new spells? Do you honestly see their behavior as something I need to correct?
For game balnce purposes ... you should have adjusted things on the fly; a few piles f loot more useful to the other characters, etc, until everyone had caught up.