Spatzimaus
First Post
Darklone said:And the sorcerer whined and cried because his tactic was screwed by the "cruel" DM.
Okay, so the guy was an idiot. It's not so much a failing of the class, it's a problem with a personality type. I've seen blaster Wizards who always go into combat polymorphed into something, with the same five buffs on them, and so on. If you always use the same strategy, the enemies WILL learn, or you'll finally come up against someone who has dealt with that strategy before.
And that's where the Sorcerer shines. If a Wizard is dispelled, what are the chances he has second copies memorized? How many Hastes will he go through before running out? The Sorcerer, on the other hand, just casts a replacement.
The main thing you have to remember with a Sorcerer is, you need to CAREFULLY pick out what spells you're going to learn well in advance. If the Wizard or Cleric is going to be memorizing the spell anyway, reconsider learning it. If it doesn't scale well, or if it's only useful in a couple specific situations, forget it. That's what scrolls and wands are for.
Picking a few multi-use spells goes a long way. I rarely see Wizards using Dispel Magic as a counterspell, because they want to save it for the overbuffed enemy. A Sorcerer, on the other hand, can counterspell very effectively (especially if he takes a couple appropriate Feats).
The Shadow magic spells are great. Take Spell Focus (Illusion), and the drop in effectiveness is minimal for the higher ones.
Alter Self and/or Polymorph Self can give you all the utility you need; wings, gills, extra arms, whatever.
Fabricate is my personal favorite, as long as you have a DM who lets you use the "raw material" part creatively. No turning the enemy into a pretzel, and we ruled no attended items, but turning his door into a commemorative statue?
Anyway, if you pick a few of these sort of spells, the drop in spell knowledge is really small, and the increase in on-the-spot flexibility is huge.