Crothian said:Double dipping? I know what it means with chips and salsa but not in this context.....
would you allow bull strength, cats grace, etc at first level spell if they only lasted for 1r/l? If so my sor would love you.
would you allow Poly self at 3rd level spells if it only lasted 1r/l? If so my sor would love you.
would you allow GMW at second level spells if it only lasted 1r/l/ if so my sor would love you.
to which the answer is "well DOH... there are weapons which keen would be better on, but guess what rocket scientist, the caster WONT THROW IT ON THOSE WEAPONS.
And a spell level down instead of an all important higher level spell.James McMurray said:
Yes to all three. Why you may ask? Because it mens that you will have to use an all-important combat action to cast your Bull's Strength, Poly Self, or GMW, rather than a trivial pre-combat action.
Presumption, these intelligent enemies know how to tell the difference between these and the longer ones. Not a valid case in at least half the combats i see.James McMurray said:
Combine that fact with intelligent opponents who know to run for a minute after seeing a sorcerer turn into an ogre or buff a friend's sword,
No, you have lower level spells with different goals.James McMurray said:
and you have spells whose effectiveness are greatly reduced.
Which has little to do with a comparison but does indeed add one more point of benefit to this spell.James McMurray said:
You're absolutely right. Instead, the cleric would cast it on himself. Since Keen affects the weapon and assassin's senses affects the caster, they will stack.
irrelevent. the question is about what the spell does and can do when used properly. not about who would want what weapon. The cleric's weapon list is pretty good for low crit chance weapons. That;s the same set of weapons this spell beats keen at.James McMurray said:
As for your mathematical evidence, it is very convincing. However, How many people who are wanting to crit often actually use weapons with a 20 crit range?
James McMurray said:
Try to reapply the math to higher crit-ranged weapons and I think you'll find that assassin's senses doesn't quite outshine keen, in fact, in many cases it will be worse. Granted, I'm too lazy to do the math myself, so I could be wrong, if so, please show me.
Petrosian said:On high crit chance weapons, the spell is worse than keen. of course, the clerics wont throw this spell if he is using those weapons. This is therefore not important.
No you didn't, i just had no reason to believe that in your campaign or in your balance considerations the notion of a sorter duration version and a longer duration at higher level would be an automatic no-no. I have no idea as to why this would be the case, but if for you it is to be presumed, that says more about your balancing logic.James McMurray said:
Did I say I would allow both a round per level version of the spells you mentioned and a hour per level version?
Usually by round 1 or 2 of serious battles in my games the enemy has seen magic at use and is considering dispels if he has a chance. Since its COMMON for magically powerful adversaries to use buffing spells, my int 20 wizards don't have to wait and SEE for themselves that the mage is casting buffs or that the fighter is bull strengthed or that those blinding fast bonuses to Ac from haste are not a natural thingJames McMurray said:
No? Also, add to the equation the fact that the odds of being hit by dispel magic are greater if the enemy has actually seen you cast buffing spells and you'll find that the round per level spells don't always last their entire duration.
Again, there are typically tactical options but in most serious fights there is something being fought over. of course if the other option is certain death, they will flee... but if the other option is certain death, coming back a minute later because the clerics has now lost his faux-keenness is a little silly.James McMurray said:
I ususally have enemies with something to fight for as well. That doesn't mean that they have to fight to the death though. So the 1000 bone altar is destroyed? at least the bossman is still alive, and his minions are as well. they cn rebuild. If they hang around and fight against buffed opponents they deserve the death tey get. and, since PCs generally win, the outcome will be the same, the altar will still be destroyed.
Ok we will try again...James McMurray said:
I contend that the mathematical part isn't irrelevant. A fireball is much more effective against a white dragon than against a titan, should we raise the fireball's spell level because if that? 10d6 x 2 certainly isn't fair for a 3rd level spell from a 10th level caster, so if we're going to be balancing spells based on only a fraction of the situations in which they could be uesd, we'd better nerf the fireball spell a bit don't ya think?
Uhh... but wait... i thought you were already accounting duration in lowering the spell level. Now you also want to assess duration against the magnitude too?James McMurray said:
I disagree with your point that this spell beats keen hands down even on the low crit weapons. Sure, Assassin's senses increases the percentage damage gained from crits, however, keen will end up dealing much more damage per casting due to its ability to last through several combats.
No one is dispouting the notion that duration favors keen. You have a spell with REDUCED DURATION and INCREASED magnitude...James McMurray said:
I'm not claiming balance based on poor use of the spell. To take your examples further, let's say that over the course of a day a 5th level (high enough to cast both keen and assassin's senses) party enters into 4 fights, and those fights each last 10 rounds each.
More powerful in EFFECT, in MAGNITUDE, not in duration. i never disputed duration favoring KEEN.James McMurray said:
An assassin's senses boosted cleric will get 4 rounds of attacks from his club that day. However, if keen is used, that same cleric will get 40 rounds of attacks. Do you really think that Assassin's Senses is more powerful than keen in this instance?
Or in situations where they are fighting FEW MAJOR battles and several lighter ones in a given run. Like say a typical raid where you encounter sentries and guards with some degree of surprise and such and eventually run into organized opposition.James McMurray said:
Of course not. Granted, in situations where the party is facing a single battle per day, lower level spells with 1r/lvl durations are going to be better.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.