Or you can roll 4d6 and drop the lowest, take your chancesHell played a thief with 3d6 in the lead up to 5E managed to get 13,13 anda 15 as best 3 stats in a game where 13-15 was only +1 modifier.
Give more points on point buy. Limit max buy at 15.
then when they fill str or dex and con, there will be enough leftovers for int,wis,cha.
with 32pts instead of 27 you can have 15,15,12,12,12,10 before racials.
or take 15,13,13,13,13,11 and play human![]()
Is it a case of character balance? You feel that, for example a paladin is unviably underpowered compared to a dex fighter when built with 27 points, but using a 32 point buy brings them more level?
yes, more points would balance classes more. Paladin needs high str and cha and decent con. So he will have to tank int and dex.
It's not for being underpowered in their role, but rather being poor in versatility of non combat roles.
fighter needs only str or dex and con and have more to spread around other 4 abilities.
It seems to me that the stat system is actively biased against the front line combat types.
A fighter-type has to concentrate on Str, Dex, and Con to perform well in the combat pillar of the game. Paladins also need Cha. This leaves little space, especially in a point-buy campaign, for decent stats in the social pillar of the game. Rear-rankers need only one good stat - Int for Wizards, Wis for clerics, Cha for Sorcerors and warlocks, etc - to excel at the combat pillar and these are coincidentally the prime stats for the social and investigative pillars of the game. Sure you can take feats or put ASIs into bad stats, but that doesn't actually solve the problem.
I mean, how often do we see Int 8-10, Wis 8-10 Paladins? How often do we see a fighter with Int 14? It seems to me that to be a good fighter it's very difficult to be good at the social pillar.
Or am I missing something?
True..... and it's why i dislike both point buys and standard arrays.In general, a point-buy system is going to punish you for putting points into anything that doesn't help your primary role, and the primary role of a fighter type doesn't involve being smart. That's an issue with point-buy systems, though, and not necessarily the fault of the stats themselves.
I'm genuinely confused. The whole long paragraph above goes on and on about all the stuff EKs get and can do. Then you say paladins are stronger. I don't get it.But some classes are more stat hungry. Compare eldritch knight to paladin. EK is already con proficient, EK gets more ASIs, EK spells known is based off level and not int mod. Many of the spells EKs use require no saves or rolls. Absorb elements, shield, and other buffs do not require int, neither do melee based cantrips. If they want to pump int, which they have more points for, they can then drop some fireballs or burning hands to some effect on occasion. Nice but not vital. With paladins cha mod adds to spells prepared, saves from their aura, number of divine sense uses, the saved for their extra smites, their channel divinity saves. It's a more difficult decision to pump cha over a feat or something else with paladins than it is with an EK or most classes. Just because how they are designed.
Now paladins are generally considered to be extremely strong and EKs aren't.
So why then claim you need multiple, extremely high stats to be viable?I'm also sure I'd enjoy playing in a game with 12 as my top stat as any class.
That's fine. But why are you letting that influence what you know to be true? That 5e's BA system does not require high stats to be playable.I still enjoy tinkering with classes like paladins on paper with point buy.
5e cast dispel illusion on MAD.But the point remains that from a mechanical perspective some classes are a little more MAD than others.
This sounds hyperbolic to me. I just don't see it. An archer rogue has plenty of places where stat bonuses are extremely useful. It is still a decision point.An archer based rogue has more than enough points to increase their primary stats and play around with some extra points, whether that's to get a really high perspective score, or just bump int to RP a part time university professor.
This, I flat-out rebuke. Not only because it falsely equates "builds" with roleplaying options, but also because it continues to conflate optimization with power-levels. Cap'n Kobold already addressed that point above.If you're interested in having a min maxed/optimized/strong/whatever character, some builds just have more mechanical and RP diversity.
Not exactly. It's that, until you can show that MAD even exists in 5e, to a degree that you seem to claim, I will continue to reject your premise. How can MAD exist if a character with all scores ranging from 10-14 is functional and playable?I don't think it's a large failing of the system, or honestly a big deal personally. It's certainly a much smaller one than in previous editions and for the better. But I do think some classes are more MAD than others. Which is what I thought the conversation was about, not our personal feelings about power gaming.
Again, every class, every build, has plenty of places where a stat bump is beneficial, interesting, and useful. Unless you can give an actual example of a class that has no use for more than one or two high ability scores...Also when it comes to what term to use, optimization or power level or whatever. I'm really not sure. What I was referring to was that between hard caps, caps at char gen, the number of ASIs and the point buy system. It's pretty easy to get what you ultimately want for any class. It's just with some it's easier to spend a few extra points raising cha to 14 on your ranger mostly for flavor. I'm not sure if you'd refer to that as raising the power level or being easier to min max and staying thematic or what. But it's an issue easily remedied with rolling or using a 32 point buy, which others have suggested earlier in relation to this, some would say unimportant , quirk.