shilsen
Adventurer
Is that from Lords of Madness? It's not the case in the MM mindflayer.WarlockLord said:9th level psion.
Is that from Lords of Madness? It's not the case in the MM mindflayer.WarlockLord said:9th level psion.
Then look harder. The ECL 10 Pixie Sorcerer 5 has +8 Dex (great for ranged touch attacks and AC), +6 Int (tons of skill points), +4 Wis (Boosting Will saves), +6 Cha (which nets +3 to spell save DCs), Fly speed 60 (no need for the fly spell), DR 10/cold iron (making up for the reduced HD), Spell Resistance 15+class levels (so we're looking at SR 20, which gives a Sorcerer 10 50% chance of his spells simply not working!), several spell-like abilities (including dispel magic at caster level 8th!!! and polymorph!!!) plus the icing on the cake:Moonstone Spider said:The +4 Charisma is nice for a sorcerer but a Savage Species Pixie is 5 ECL when it finishes it's Monstrous Levels.
A human Sorcerer 10 has 6/6/6/6/5/3 spells per day and knows. The Pixie's spells per day are 6/6/4. The Human has access to 5th level spells, the Pixie gets second level spells. The pixie's Cha will get it perhaps 1 or two more spells per day of the ones it knows but that doesn't begin to add up to the huge spell advantage the human has.
I'm not seeing the pixie superiority here.
Moonstone Spider said:I'm not seeing the pixie superiority here.
Savage Species Pixies lose quite a few of those abilities. For instance they have no DR anymore. Add in that See Invisible is a second level spell for the human sorcerer and the pixie's a goner probably in the second or third round. All it really takes is a spell that ignores spell resistance, or for that matter a couple of fireballs is fairly sure to overcome it's SR and take it's HP to zero in a round or two.Klaus said:Then look harder. The ECL 10 Pixie Sorcerer 5 has +8 Dex (great for ranged touch attacks and AC), +6 Int (tons of skill points), +4 Wis (Boosting Will saves), +6 Cha (which nets +3 to spell save DCs), Fly speed 60 (no need for the fly spell), DR 10/cold iron (making up for the reduced HD), Spell Resistance 15+class levels (so we're looking at SR 20, which gives a Sorcerer 10 50% chance of his spells simply not working!), several spell-like abilities (including dispel magic at caster level 8th!!! and polymorph!!!) plus the icing on the cake:
Greater Invisibility at will!
Sure, he has only 5d4 hp and BAB +2, but his DR, Invisibility and Dex modifier more than makes up for that.
Nail said:....I'm assuming the Incubus is like a succubus. Where is that from, BTW? Just Savage Species?
Fun Elemental! said:I'd like to get some options for monster PC/NPCs, and frankly, Savage Species is just plain horrible.
-You can't create a 'caster' monster that isn't pathetically weak. Adding Sorcerer levels to an Incubus is just a waste. Forget about an Imp Wizard.
-HP, BAB, and saves are all absolutly terrible.
If you take X levels of Y monster, you should get the same degree of benefits as if you took X levels of Z class. It sure does not feel that way.
Has someone done a book similar to Savage Species, except they put a little more thought into it?
Fun Elemental! said:+STR +BAB monster classes at least stack with melee based character levels.
Spell like ability monsters don't stack with caster based character levels.
All this means is that WotC wrote half-baked rules. I'm looking for rules that work, not excuses for why I shouldn't want those rules.
Fun Elemental! said:As for the encounter aspect of it, the only way I see to do it, is to just make the monster WAAAAAAAAAAY over-powered, and just 'hold back' on the fly. Which is dumb. Its just dressed up desu ex machina at that point.
Moonstone Spider said:Icycool, why on earth would I compare a human ECL 10 to a Pixie ECL 15? The entire OP is about how you can't create competitive monsters because of the ECL and you're idea is "Ignore the ECL?" Good luck finding the GM who will let you create a Pixie with 10 character levels in a level 10 game.
Moonstone Spider said:As written, the most magical inherent caster species, beings that can instinctively cast spells practically at birth, are supremely inferior magicians in comparison to a human.
The book must have suffered from the quasi-3.5 status, since the racial levels should give you a creature with all the powers of the MM version. So the pixie should give DR 10/cold iron.Moonstone Spider said:Savage Species Pixies lose quite a few of those abilities. For instance they have no DR anymore. Add in that See Invisible is a second level spell for the human sorcerer and the pixie's a goner probably in the second or third round. All it really takes is a spell that ignores spell resistance, or for that matter a couple of fireballs is fairly sure to overcome it's SR and take it's HP to zero in a round or two.
And of course since it's favored class is "Pixie" you can't multiclass your Pixie hero without jumping through tons of hoops, unlike your human.
And pixies are probably the best bet in the book, IMO the most powerful for the ECL.
Icycool, why on earth would I compare a human ECL 10 to a Pixie ECL 15? The entire OP is about how you can't create competitive monsters because of the ECL and you're idea is "Ignore the ECL?" Good luck finding the GM who will let you create a Pixie with 10 character levels in a level 10 game.
I think the real problem with Savage Species can best be summed up by page 16, the box on breath weapons. It uses the air Mephit as it's example of how to figure out how many levels a breath weapon should cost. The ECL 6 mephit has a 1d8 breath weapon. A level 6 wizard can cast a 6d6 fireball. So the mephit's breath weapon should only cost 1 level. Somehow they don't see anything wrong with a 6d6 attack being about as expensive in levels as a 1d8 attack which is also a much smaller area of effect (Ableit you can breath more often so it's not inferior in every single way).