SpydersWebbing
First Post
My point was that the escalated math itself was a problem, especially given the fact that the chances at level don't really change, but you instead alienate the rest of the monster base that you could be able to choose from. I'm not referring to damage and HP, those would be the measure of whether or not something is a true threat, like they always have been.
The point is that half-level is an artificial tack-on that inflates numbers and introduces a truly ridiculous amount of book-keeping that doesn't actually reward you for doing all that work. Your chances of hitting something at your level at 30 is the same as it was at 1. I ask, "why bother changing the numbers then?" Just give them the expanded options and that will be more than enough.
The point is that half-level is an artificial tack-on that inflates numbers and introduces a truly ridiculous amount of book-keeping that doesn't actually reward you for doing all that work. Your chances of hitting something at your level at 30 is the same as it was at 1. I ask, "why bother changing the numbers then?" Just give them the expanded options and that will be more than enough.