Ourph said:I think Basic D&D should be an intermediate between board games and full RPGs, broader than a simple boardgame and expandable for people who like to tinker, but much less complex than a full RPG which is trying to provide a full campaign's worth of rules and material.
http://www.3rdedition.org/merricb/basicset.htm
Let's see what Wizards are saying about the new Basic Game:
Charles Ryan: The Basic Game is a really cool product because it hides all of those concepts in a box that looks like a board game. Here again, you're a twelve year-old kid and you're interested in fantasy and you play games and you've heard of D&D, you go out and buy this box and open up this game and inside you see a game that has miniatures - you're used to figures, and these are like figures that you get in other games, but these are much cooler. It has maps that are board-like with tiles that you can use to put together dungeons in different ways. That's a lot like a board for a board game, so that's something that you are used to. It starts off with simple scenarios that introduce ideas. In the first scenario, you get to move in and fight some things and it is very much like a board game, you move to a certain space and you do a certain thing. The next stuff that you do introduces the idea that you can do stuff on a freeform basis. The next thing that you do introduces the idea that you get something, a piece of treasure or something, that you are going to be able to use whenever you want and you keep track of it. From there, we go to the idea that your character is going to grow and develop and become better. Basic Game is going to prove to be an excellent acquisition tool.
Dragon Magazine: The Dungeons & Dragons Basic Game walks first-time gamers into the realms of fantasy adventure by introducing game concepts and rules over the course of several adventures. Beginning with pre-generated characters, plastic miniatures, and a single map tile, the first adventure is relatively simple - almost board-gamelike - in order to give new players a chance to grow comfortable with rolling dice, making decisions, and taking actions with their characters.
However, I don't think it's insignificant that the hey-day of D&D was when these three game systems existed side by side at the toy store.
I don't know. I don't underestimate the fad factor of D&D.
Personally, I think the D&D Miniatures game is a much better candidate as a "Basic" D&D than the D&D Basic set. If WotC would tweak both systems so that concepts learned in the Miniatures game were more easily relatable to concepts in the RPG, produce a Miniatures game quickstart set with a rulebook around 100-120 pages (which included advice for expanding the game to do pseudo-RPGing) and then marketed the Miniatures game as an intermediate between boardgames and full RPGs to the boardgame/CCG/Electronic games crowd, I think they'd have a major resurgence in interest for D&D.
Are they not?
Cheers!