buzz said:
I don't see how it makes sense for WotC to make two separate D&D lines that compete with each other. That was one of TSR's mistakes.
Mistake how? Seems to me they made a ton of money off of both lines. I know I basically bought everything AD&D and D&D until 2e came out, then I stopped buying AD&D. If they'd had only one line at that point, they'd have lost ALL of my $, instead of just most of it.
buzz said:
And it's what attracts the kind of people who tend to become long-term gamers. You target the "Monopoly and Clue" crowd, and you're targeting people who'll never buy more than one product, assuming they buy any. Then D&D go *poof*.
So WotC should just ignore the fact that they're losing money by failing to market a D&D to the "Monopoly and Clue" crowd. How does bringing in new customers with a different version of the game equate to D&D going *poof*? Who cares if you're targeting people who will never buy more than one product? By that way of thinking, Monopoly and Clue are also a bad idea, because the people who buy them don't expect to go out and buy the Complete Book of Hotel Building or the Player's Guide to Candlesticks. If that money is waiting out there to be spent by people who aren't interested in the $60-$90 dollar advanced game, why not try to grab some of it with an appealing product?
buzz said:
What I'm really seeing here is older editions being viewed through rose-colored glasses, and people who really ought to consider simply trying some other systems. There are a lot of great ones out there that are way simpler than D&D.
Do they carry those systems at Toys R' Us or Wal-mart? If they don't, then it's really no wonder they're not doing well. When I got into gaming, it wasn't because I went down to the local game shop and purchased my first game book. My mom bought me an '81 Basic set for Christmas at Sears.
SEARS for crying out loud!!! If you're going to market to the Monopoly and Clue crowd, you have to put your game where the Monopoly and Clue people shop for games (preferably right next to Monopoly and Clue, duh!).
I'd love a complete rules-lite game that does what D&D does (heroic S&S fantasy) in 120 pages or less, but I'm not going to find one unless I'm willing to search gaming message boards and internet websites looking for one that fits my needs. At this point, it's easier just to fall back on my old standby Moldvay/Cook B/X D&D than it is to do all that research. But if I saw a WotC box set next to the RC cars and PS2 games at the toy store that told me essentially "It's D&D for people who don't like full D&D" I'd probably pick it up (especially if it came with cool miniatures and dice).
Why won't I pick up the current D&D Basic Game? Because it's not "D&D for people who don't like full D&D". It's "A small part of full D&D and we hope it convinces you to go out and buy full D&D". Been there, done that, have the T-Shirt to prove it. Not interested!