Rao
Rao is the serene, detached god of reason, intellect, and peace. The Power does not act on the Prime Material directly, but he is known to have created several powerful magical artifacts which are highly potent against evil (notably the Crook of Rao), possibly with the aid of Boccob.
Rao is always depicted as a dark-skinned, white-haired old man with bright, dark brown eyes and long, slender hands; he is smiling and serene. Rao's faith is one that does not appeal much to common folk; he has always had more followers among rulers, diplomats, sages, scholars, and philosophers. Clearly, his church is not exactly overpopulated at present. Those who seek to find powerful magic to aid the cause of good make him valuable offerings and meditate on Rao's sacred texts. Services to Rao involve discussions of theology and group meditations.
Rao's Priests
Rao's priests are mediators, and negotiators -- wise and quiet people. Most are male. Rao's High Patriarch in Greyhawk was instrumental in the diplomacy that ended the wars.
The priesthood is very studious, but one motto is "there is a time to think, and more rarely to act; but in that time, action is wisdom." These priests are not wholly pacifistic!
Requirements: AB Wis 16, Cha 13; AL LG; WP flail, mace, morningstar, staff, staff-sling; AR none, or magical chain; RA white robes; SP Astral, Charm, Divination, Guardian, Healing, Law, Necromantic*, Numbers*, Protection*, Thought, Wards*; SPL none; PW 1) friends (W1), 4) +2 to all saving throws versus illusions and mind-affecting spells, 7) emotion (calm) (W4), 9) true seeing; TU turn at - 4 levels.