cavalier973
Hero
Another option is to go to dndclassics and purchase the pdfs of the bona fide 4e ruleset.
Another option is to go to dndclassics and purchase the pdfs of the bona fide 4e ruleset.
That's actually the crux of it - the original retroclones came about because good quality old books were becoming hard to find, and because they wanted a basis from which to develop source materials. With 4e neither of these is an issue now - the original books are easily available in both print and PDF (and likely to remain so), while support materials can and are being done by the OGL.
So there's not really any motivation for putting in the work to develop a clone. Though you might get traction for some sort of 4e near-clone project, if you were so inclined.
As a level 5 Daily Fighter power in a game where the mechanics are almost exactly the same as 4e? hahaha. If you do use those terms you SURELY lose even the fig leaf of the GSL. The OGL might cover 'Fighter' as a class concept well enough to apply generally to a 4e-clone fighter, but you'd never get away with releasing powers with the existing names.
There are a couple of ways around it:
Make a point buy system that duplicates powers from 4e. Not all powers follow the system, but it shouldn't be too hard to make a system that recreates the feel.
Make a system that can obviously use 4e material, even if the levels don't match up - if a 10 level clone gains an encounter power at 1, 2, 4, 6, 8, and 10, that matches up to 1, 3, 7, 11, 13, 17 reasonably well. A PC playing the game who hits 4th and is a Fighter, could take Come And Get It because the power definitions are reasonably similar.
As an "aside" (but completely w/ the the title's context!), have you guys seen a pdf title Tyrants & Tactics?
It's basically a 4e almost completely de-fluffed (it's all that h4ters hate... squared!) and, well, it's awesome! Not so much as a game in and off itself, but as a kind of brick to build your own ~4e~.
I have no clue where I found this... (I think it was on 4enclave somewhere?) and was wondering if you'd seen/heard of it.
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Good to know!I'm pretty sure I've talked to the guy a few times. There's also a project called 'Born of Legend' that is a sort of even MORE tactical and fiddly 4e variant. I'm not sure where they are with that now. Really there are a LOT of people out there doing stuff with the ideas, but I think right now indy games are just BIG, and d20 is pretty much sitting in the 5e, PF, and some 13a land with not a lot else happening there. That and OSR stuff, which certainly 4e is the antithesis of.
Well, now we reach the phase of the discussion that this thread has reached many times before in its past incarnations (The Eternal Thread, was it first named Erekose?). What's a 'clone'. I mean how far does it have to be from 4e to be a clone, because a game like what you are talking about is almost as far from 4e as 13a is. If that's a clone then the question has been answered.
No, it isn't actually that far away from 4e. It can behave almost identically to 4e from levels 1-20, because the actual math is 4e math cleaned up. As an example, a 5th level PC in such a clone would be considered a 10th level PC with Improved Defenses/Versatile Expertise in terms of 4e math.
You could drop him into a 10th level 4e campaign and would only need to make a couple of minor adjustments to make sure bad things didn't happen - and those would mainly be about enforcing the rules of the clone where appropriate - he wouldn't have Versatile Expertise, but at the same time, wouldn't be able to benefit from feat bonuses if he then took Versatile Expertise.