Come on now, the plate-clad warrior holding a shield and defending the back line was never a thing in D&D?
It was when you choose to play that way, but it was never hardcoded into the system before.
Come on now, the plate-clad warrior holding a shield and defending the back line was never a thing in D&D?
Right, so it was finally fixed. The first similar implementations were in 3.5, with the Knight. And IIRC, Pathfinder has some "taunt" mechanics now, too.It was when you choose to play that way, but it was never hardcoded into the system before.
Please tell me a edition prior to 2004 where the job of the fighter was it to taunt enemies away from his companions.
It's not hardcoded into 4e either. If you want to play a different sort of warrior you can play a warlord, or a melee ranger (which doesn't carry any of the religious or wilderness baggage of earlier editions), straight out of the PHB. And as [MENTION=43019]keterys[/MENTION] has pointed out, you can now also play a slayer if you want a heavily-armoured non-defending warrior.It was when you choose to play that way, but it was never hardcoded into the system before.
I agree, but then, software isn't one of their core competencies. What they _should_ do is sell subscriptions to the data and allow third-party developers to write tools that work against the data -- _if_ you have a subscription.Unfortunately anything WotC does in-house to do with software seems to automatically be crap. As much as I like the Character Builder and Monster Builder, they're still buggy, bloated and badly designed. And let's not even get into the website...
I agree, but then, software isn't one of their core competencies. What they _should_ do is sell subscriptions to the data and allow third-party developers to write tools that work against the data -- _if_ you have a subscription.
But I doubt they will. They don't seem very self-aware about what a wretched job they are doing there.
Hopefully they'll license out the tools to a competent game company like Atari or whoever and contract in checks at each stage of design and development so they can make sure it works how its supposed to (Even the great game D&D:Tactics on PlayStation Portable had many errors and inadequacies in it).