D&D 4E Is there any D&D 4th computer game?

Wouldn't solve the problem with immediate actions and forced movement.
Cool down between action leaves lots of opportunities for actions that are "extra" quick actions in between others.

If you think forced movement is difficult in real time gaming you must not play WoW ... and it feels kind of wierd and cool at the same time (being under the influence of a fear spell for instance is awesome) and My wifes character has a power that lets her yank enemies around ...

Other effects attracting and distracting enemies away from your allies like marks do can be even more subtly implemented... but definitely there and measurable.

And yes these games do mean less time and probably less money gets spent on D&D ( I have been buying for nieces as well as my son) and I am slightly disappointed with the current D&DO.... it would be more competitive with more of it based on 4E.

There needs to be some creativity and emphasis of user empowerment.. and yeah that ability of NWN to be a DM within it... would be seriously hot.
 

log in or register to remove this ad

It could definitely work as a realtime game (BG series, NWN both made a pretty decent job of it). Sure there would need to be some changes, but I hope they let you make a party, this was my biggest beef with NWN, I hated having to play 1 main character and 1 follower. If you played a wizard you were stuck with deciding whether a meat shield was more important than healing. A rogue was almost not an option for them...
 

Cooldown is actually different than encounter mechanics.

Cooldown powers WILL recharge in a fight that lasts long enough whereas encounter powers dont
 

I'd be fine if they were restored by hitting the rest button (which rested you over a few seconds, similar to NWN), but you could conceivably do a minute long rest... that's 10 combat rounds in normal dnd terms, and most real time dnd games do much faster than 6 second rounds, so it'd probably be closer to 20. Or more.

With any luck, there will be both real time and turn based offerings. And a solid game table option.
 

Cool down between action leaves lots of opportunities for actions that are "extra" quick actions in between others.
Either it becomes too hectic, like in WoW (things like overpower or riposte are the reason why I never played a rogue or warrior), or you have to hand over controll to the KI which might use you once per day immediate interrupt at the wrong moment.
If you think forced movement is difficult in real time gaming you must not play WoW ... and it feels kind of wierd and cool at the same time (being under the influence of a fear spell for instance is awesome) and My wifes character has a power that lets her yank enemies around ...
And yet there is no control. You cast them and they go off, but the ability to determine the exact squares is very important in D&D. Pull adjacent is not good enough, I want to be able to determine the exact square
 
Last edited:



Either it becomes too hectic
(....) I want to be able to determine the exact square

And I want to feel my blood pumping just a little while the action flows...

From the PHB - "The actions in a combat encounter happen almost
simultaneously in the game world, but ---"

In part yeah it is dependent on what you are after - a gridlocked emulation of the game itself OR a visualization of what the game is trying to show using a good translation of the game to a different media.

A turn based computer game is in some ways under using the computer... IMHO - Im a programmer by trade.. and slowing play unnaturally to match restrictions of another media "ie the limits of a face to face DM" computers have there own limits ... no need to induce a human one on them.

I wouldn't mind a turn based game just to hone well "strict game play" in a normal face to face style... but I wouldnt spend the money on it I might on a game where I could set up and design adventures and design characters and monsters (with as much cool visualization control as possible) and play in real time with multiple players with the computer doing the things it can do better than a dm there are few enough of these ignoring one of them is such a waste.

Sometimes the mechanics in D&D are short hand simplified and exacting control is oft given just for ease of play... for an ability where exacting control was "actually appropriate" ...duo targeting selecting an enemy then a spot on the ground is perfectly doable... there is nothing about the environment of the real time which prevents it (and no reason an exact grid has to be used instead of distances and relative positions -- see the bit about limiting a computer to what a human can do)

And abilities not coming off "exactly" where/when intended "everytime" is one of the areas where players learning control can contribute to the feel that YOU are in a combat not sitting behind a desk.. (because of this you will probably find abilities restricted to per encounter may be somewhat more frequent then absolutely once per encounter --- check out all the house rules where people are saying this is a positive thing.)

Shrug - I wonder if the VTT didn't show already because it wasn't impressive enough... and once they started working on making it impressive... they found themselves overlapping what would be done for a real time game so much...
 

I would vote for a turn-based-combat game, like Final Fantasy tactics

I like games where I can stand up and get a snack, or maybe go and make a baby bottle

While we get this holy grail of gaming, I recommend the free and excellent Battle for Wesnoth
 

Not really true.
It is very true as soon as things like flanking positons or just positions the enemy can't get out without OA or forced movement into zones or forced movement into hindering terrain or forced movement to activate class features (e.g. prime shot) are concerned .
and slowing play unnaturally to match restrictions of another media "ie the limits of a face to face DM" computers have there own limits ... no need to induce a human one on them.
And realtimeactioncombat is limiting your character's abilities unaturally to match the restriction of it's human players. My epic level avatar of war won't miss to use his immediates just because his player is to slow to push the buttong within the 1.5s timeframe
I wouldn't mind a turn based game just to hone well "strict game play" in a normal face to face style... but I wouldnt spend the money on it
And for me it's just the opposite, I wouldn't spend money on the RT variant
 
Last edited:

Remove ads

Top