Sigurd
First Post
The Idea here is to have something that isn't more powerful than the other races. I imagine you could have special items, or a prestige class that could turn this satyr into the one in the SRD.
Satyr (Humanoid 0LA Player Race)
http://forums.gleemax.com/report.php?p=14792203
Satyrs As Characters
Satyr characters possess the following racial traits.
Gender: Satyrs are always male.
+2 Dex, +2 Cha, -2 Str
Size: Medium Size
Speed: A Satyr without armor has a base speed of 40 feet. He may move this rate in light armor at 3rd level.
Vision: Low-Light vision
Natural Weapon: Headbutt 1d6
Perform Instrument: Satyrs may choose one Sylvan instrument as a class skill (eg, pipes, lyre, drum etc...)
Type: Humanoid - They suffer no special damage from cold iron or steel
Favored Class: (Chosen at 1st level) Bard, Ranger or Barbarian. This might also be setting specific.
Automatic Languages: Sylvan Common
Satyrs are quick to anger and have trouble with self control.
Satyr Hooves are not as stable as feet
Satyrs have an enduring gift from their Fey Heritage.
Sigurd
Satyr (Humanoid 0LA Player Race)
http://forums.gleemax.com/report.php?p=14792203
Satyrs As Characters
Satyr characters possess the following racial traits.
Gender: Satyrs are always male.
+2 Dex, +2 Cha, -2 Str
Size: Medium Size
Speed: A Satyr without armor has a base speed of 40 feet. He may move this rate in light armor at 3rd level.
Vision: Low-Light vision
Natural Weapon: Headbutt 1d6
Perform Instrument: Satyrs may choose one Sylvan instrument as a class skill (eg, pipes, lyre, drum etc...)
Type: Humanoid - They suffer no special damage from cold iron or steel
Favored Class: (Chosen at 1st level) Bard, Ranger or Barbarian. This might also be setting specific.
Automatic Languages: Sylvan Common
Satyrs are quick to anger and have trouble with self control.
-2 to saves vs. rage
-2 Will save.
-2 Will save.
Satyr Hooves are not as stable as feet
Instability (opposite of Dwarf Stability) -2 to resist being bullrushed or tripped.
Satyrs have an enduring gift from their Fey Heritage.
Moonclad (Su) - A satyr that dances the whole night, naked beneath a full Moon receives a special blessing. He receives a +2 natural armor bonus and +1 luck bonus to all saving throws. This bonus remains until they wear armor or willingly enter a non sylvan place of worship.
Leader of the Dance (Su) - This is a blessing given the recognized leader of a moon dance of at least 18 fey creatures (including the humanoid Satyrs). Bonuses are as Moon Clad only double (+4 ac, +2 Saves). Further a Leader may make a save when entering a place of worship to keep their protections.
The leader of the dance is often the most talented performer or the recognized dominant force among the fey.
Leader of the Dance (Su) - This is a blessing given the recognized leader of a moon dance of at least 18 fey creatures (including the humanoid Satyrs). Bonuses are as Moon Clad only double (+4 ac, +2 Saves). Further a Leader may make a save when entering a place of worship to keep their protections.
The leader of the dance is often the most talented performer or the recognized dominant force among the fey.
Satyrs lose these gifts entirely so long as they worship non-fey deities.
Fey Finding - Satyrs may use the survival skill to sense the presence of Fey Portals, Circles and Holy Sites.
Sigurd
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