Is this a gamebreaker?

Scratched_back said:
Could a pure fighter or barbarian cast haste on themselves and get three attacks per round though?
No, But they could activate Boots of Speed (a bargain and must have for 11K Gold) which can be activated as a free action, that does not provoke an AoO and then improved trip the hell out of you with a tripping weapon. Things get even worse if this happens to be a reach weapon. That way you don't even get iterative attacks if any at all.

Also, a barbarian or a fighter may find themselves blinded by a glitterdust or something similar. We all know their will saves aren't great :uhoh:
I wasn't talking about spellcasting here, just melee combat. A pure 9th level Wizard could do far more nasty things than Glitterdust if he had the opportunity to cast. As far as versatility goes your F/M is without doubt a lot better than any pure build, but that's the point of a hybrid.
 

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Scratched_back said:
Could a pure fighter or barbarian cast haste on themselves and get three attacks per round though? Could they then match three attacks at +18/+18/+13 dealing damage of 2d6 +8 +4d4? Of course I also have the option of vampyric touch to drain 4d6 hitpoints whenever I wish with a relatively easy touch attack...

I'm not arguing with you, just being objective, as was the entire point of this post. I think the only thing stopping me white-washing a lot of enemies is my poor AC, which could be rectified if allowed 'buff time'.

Also, a barbarian or a fighter may find themselves blinded by a glitterdust or something similar. We all know their will saves aren't great :uhoh:

I am pretty sure a straight fighter or barbarian could mop the floor with you - especially with that AC.
 

Gaiden said:
I am pretty sure a straight fighter or barbarian could mop the floor with you - especially with that AC.

and hit points.

you don't have the best base to climb the hit point ladder.

edit: although you did compensate with improv toughness.
 

By 9th level, all of our party's fighters could do lots of damage to an AC 15 target.....my calculations show about 74 hp of damage per round to your PC, on average.

Sounds like one of my party's fighters could take you down in 2 rounds, easy. Are you saying your PC is able to stand up to front line melee combat? Your DM must be going easy on you.
 

9th level huh? I'm going to give these folks similar strength stats to you.

1) Human barbarian2/fighter4/Frenzied Berserker3
Strength: 18 base + 2 levels, +2 item, +4 rage, +6 frenzy = 32 (+11)
Lets give our friend a slightly cheaper weapon, like a +1 keen flaming falchion.
+21/+21/+16 when frenzying for 2d4+1d6+17+power attack damage.

2) Human paladin 9
Strength 18, Charisma 18
+2 flaming bastard sword, full plate +1, large steel shield (AC 21 or so. Not great, but better(
Attack: +15/+10 1d10+6 +4 (divine might) and +4 attack/+9 damage with smite evil.

And the winner...

3) Human Druid 9
Wild shape into polar bear, cast Animal Growth, Greater Magic Fang already running
Strength: 35 Con: 23
Full Attack: +18/+18/+13(2d6+14 / 2d6+14 / 3d6+8)
Huge (10' reach)
grapple +26

And he has an animal companion with similar stats. :) Slap on some useful magic items which change form (+1 shaping dragonscale plate and an amulet of natural armor for starters) and your gish quickly gets left behind. Also he's a full caster. :)


Other than a few mechanical issues (like the fact that Arcane Strike is a [General] feat) your character is ok, but a lot of the power as you already admitted is in your superior stats and equipment. Gish in general are nice complementary characters, but given a level playing field, you'll never out-perform a dedicated druid, cleric, or barbarian in combat. You'll come close to the paladin, and may even out damage the fighter, but the fighter will be going all spiked chain trippy on you.
 

Corsair said:
...but the fighter will be going all spiked chain trippy on you.

Yeah, spiked chains became so blatantly naughty that we had to nigh-on ban any serious build using them. They were just... silly.

I still maintain that this build is powerful because not only am I an above average frontline melee participant, but I have all the benefits of a 7th level Wizard as well.

I bow down to the first two builds there, but generally speaking they are limited other than to melee, yes? The druid is the exception. The druid can heal a limited amount and has a wide range of spells, AND a pet. Excellent stuff.

I do feel slightly better now that I've seen things can become a lot more powerful than I've been, as I said it was more like a synergy I stumbled into than an out and out 'power build' :D
 

Nail said:
By 9th level, all of our party's fighters could do lots of damage to an AC 15 target.....my calculations show about 74 hp of damage per round to your PC, on average.

Sounds like one of my party's fighters could take you down in 2 rounds, easy. Are you saying your PC is able to stand up to front line melee combat? Your DM must be going easy on you.

Perhaps they could do a lot of damage to AC 15 mate, but also bear in mind that I'd have spells like Displacement or at least blur running, for an automatic miss chance, and also mage armour / shield for increased AC. So my AC would more likely be around the 20 mark with a miss chance, which is a different matter. There's also spells that could be cast with a 5ft step back to blind a fighter build, like glitterdust as I've already mentioned. If we're talking about one on one there's a lot of factors to take into account :heh:
 

Mekabar said:
...No, But they could activate Boots of Speed (a bargain and must have for 11K Gold) which can be activated as a free action...

Touchè!

I guess to really test a build it'd have to be done in a 'no magic item environment' otherwise it all becomes tainted.

...in which case I still think I'd stand a good chance... ;)


Edit: What the hell went on with the text size there!
 


Scratched_back said:
Touchè!

I guess to really test a build it'd have to be done in a 'no magic item environment' otherwise it all becomes tainted.
A non-magic item environment ist even more tainted than a normal or powerful magic one, because it strongly favors self-sufficient classes like Monks or spellcasters. It completely screws up equipment-dependant 'mundane' classes, especially fighters.
 

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