The Sigil
Mr. 3000 (Words per post)
I am curious to get some outside views on this one, so I'll throw it out there:
Do you feel the following character is "balanced" with respect to a 6th-level character created under the Core Rules that uses the 15, 13, 12, 11, 10, 8 ability score array?
I have not included the character's gear, merely his "innate" abilities. Please explain your position one way or the other, and please consider all of the information presented.
Disclaimer: I know a lot of the stuff here looks very non-standard. It's meant to be that way.
You cannot put this character together using the Core Rules, though all of his abilities come from the core rules. So tell me, IYO, is it balanced (even if it is weird)?
Without further ado...
Willy the "True Necromancer" EDIT: "True Necromancer" is a title he applies to himself, NOT the name of a class or anything. It tells you the character concept - necromancer - I am trying to build. Do NOT think of it as a class name.
Race: Human
Alignment: Neutral Evil
Str: 8
Dex: 10
Con: 12 (11 plus one from ability score increase)
Int: 15
Wis: 13
Cha: 12
Hit points: 36 (4d12+4)
Proficiencies: Light Armor, Shield, all Simple Weapons
Base Attack Bonus: +3
Saves (Base): Fort +4, Ref +1, Will +3
Feats:
Extra Turning (from Human heritage)
Scribe Scroll
Spell Focus: Necromancy
Skills:
Concentration 7 Ranks
Spellcraft 7 Ranks
Knowledge (religion) 6 Ranks
Tumble 1 Rank
Heal 1 Rank
Spellcasting:
Has the following divine spell slots and casts as a fifth level caster that casts from the cleric spell list without the ability to spontaneously use healing spells (and gets no domains) - DC for spells is 11 + spell level (12 + spell level for Necromantic spells)
0th level -- 3 slots
1st level -- 4 slots (3 base plus one from high Wis)
2nd level -- 3 slots
3rd level -- 3 slots
Has the following arcane spell slots - must prepare spells (as a wizard) and casts as a fifth level caster -- DC for spells is 12 + spell level (13 + spell level for Necromantic spells):
0th level -- 3 slots
1st level -- 4 slots (3 base plus one from high Int)
2nd level -- 4 slots (3 base plus one from high Int)
3rd level -- 1 slot
Arcane Spells In Spellbook:
All cantrips, four first level spells, four second level spells, two third level spells
Other:
Ability to Command/Rebuke undead as a 6th-level cleric
Note: Does NOT have a familiar (as a wizard might be expected to have)
Do you feel the following character is "balanced" with respect to a 6th-level character created under the Core Rules that uses the 15, 13, 12, 11, 10, 8 ability score array?
I have not included the character's gear, merely his "innate" abilities. Please explain your position one way or the other, and please consider all of the information presented.
Disclaimer: I know a lot of the stuff here looks very non-standard. It's meant to be that way.

Without further ado...
Willy the "True Necromancer" EDIT: "True Necromancer" is a title he applies to himself, NOT the name of a class or anything. It tells you the character concept - necromancer - I am trying to build. Do NOT think of it as a class name.

Race: Human
Alignment: Neutral Evil
Str: 8
Dex: 10
Con: 12 (11 plus one from ability score increase)
Int: 15
Wis: 13
Cha: 12
Hit points: 36 (4d12+4)
Proficiencies: Light Armor, Shield, all Simple Weapons
Base Attack Bonus: +3
Saves (Base): Fort +4, Ref +1, Will +3
Feats:
Extra Turning (from Human heritage)
Scribe Scroll
Spell Focus: Necromancy
Skills:
Concentration 7 Ranks
Spellcraft 7 Ranks
Knowledge (religion) 6 Ranks
Tumble 1 Rank
Heal 1 Rank
Spellcasting:
Has the following divine spell slots and casts as a fifth level caster that casts from the cleric spell list without the ability to spontaneously use healing spells (and gets no domains) - DC for spells is 11 + spell level (12 + spell level for Necromantic spells)
0th level -- 3 slots
1st level -- 4 slots (3 base plus one from high Wis)
2nd level -- 3 slots
3rd level -- 3 slots
Has the following arcane spell slots - must prepare spells (as a wizard) and casts as a fifth level caster -- DC for spells is 12 + spell level (13 + spell level for Necromantic spells):
0th level -- 3 slots
1st level -- 4 slots (3 base plus one from high Int)
2nd level -- 4 slots (3 base plus one from high Int)
3rd level -- 1 slot
Arcane Spells In Spellbook:
All cantrips, four first level spells, four second level spells, two third level spells
Other:
Ability to Command/Rebuke undead as a 6th-level cleric
Note: Does NOT have a familiar (as a wizard might be expected to have)
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