Eccles
Ragged idiot in a trilby.
The 3.5e rules for making zombies are much better than the 3e rules.
So I've zombified some Fire Giants, disregarding the 20HD cap on the grounds that the villains could've used Create Greater Undead rather than the more normal Animate Dead.
Have I got the stats right, and does the CR need adjusting? They're basically very strong meat-shields, and shouldn't really trouble the party much, but are a huge step away from the CR3 rubbishy large undead that the 3e rules give you...
Zombie Fire Giant
Large Undead (Fire)
Hit Dice: 30d12+3 (198 hp)
Initiative: -2 (Dex)
Speed: 30 ft. (chainmail); base 40 ft.
AC: 24 (-1 size, -2 Dex, +12 natural, +5 chainmail)
Attacks: Huge greatsword +26 melee; or slam +26
Damage: Huge greatsword 2d8+16; or slam 1d8+11
Face/Reach: 5 ft. by 5 ft./10 ft
Special Qualities: fire subtype
Saves: Fort +10, Ref +8, Will +15
Abilities: Str 33, Dex 7, Con -, Int -, Wis 10, Cha 1
Skills: Climb +12, Jump +12, Spot +7
Feats: Toughness
Challenge Rating: 7-8
Treasure: None
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Damage Reduction 5/Slashing, Undead traits
Single actions only.
So I've zombified some Fire Giants, disregarding the 20HD cap on the grounds that the villains could've used Create Greater Undead rather than the more normal Animate Dead.
Have I got the stats right, and does the CR need adjusting? They're basically very strong meat-shields, and shouldn't really trouble the party much, but are a huge step away from the CR3 rubbishy large undead that the 3e rules give you...
Zombie Fire Giant
Large Undead (Fire)
Hit Dice: 30d12+3 (198 hp)
Initiative: -2 (Dex)
Speed: 30 ft. (chainmail); base 40 ft.
AC: 24 (-1 size, -2 Dex, +12 natural, +5 chainmail)
Attacks: Huge greatsword +26 melee; or slam +26
Damage: Huge greatsword 2d8+16; or slam 1d8+11
Face/Reach: 5 ft. by 5 ft./10 ft
Special Qualities: fire subtype
Saves: Fort +10, Ref +8, Will +15
Abilities: Str 33, Dex 7, Con -, Int -, Wis 10, Cha 1
Skills: Climb +12, Jump +12, Spot +7
Feats: Toughness
Challenge Rating: 7-8
Treasure: None
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Damage Reduction 5/Slashing, Undead traits
Single actions only.