Maldor said:
i like playing evil characters they are just more fun and more beliveable to me i have a hard time seeing people going around killing things for "good" and then taking there stuff
i mean the game is based around mugging. that said PK is never a good thing to have in a game and just becuase your evil doesn't mean your not a person you will likely have people you care for and people who care for you. the main reason that evil characters adventure is for money,power, fame, and other personal goals like vengence (and yes wrath is a sin so vengence is a evil act even when done to a evil person or is called "justics")
on the plus side people who play evil chacters tend to be more proactive no waiting for Mr. plothook to stop by with the lastest in questing no we got are own big plans are emipire isn't going to build itself
but it is reasonable if a bit boring to restict alignment at the begining of the game
Clearly you haven't met any members of the Benevolent Protective Order of Ever-Expanding Circles of Proactive Justice before huh? : ]
More seriously, I think most Good-aligned characters who kill bad things and take their stuff would explain themselves thusly:
"Look, the things were raiding the village during full moons and carrying off the virgins. Am I going to feel bad that I
took their stuff after I rooted out and dispatched the unspeakable monstrous little brutes? No!"
More specifically, here's the way my current character, a Chaotic Good travelling mercenary, would put it:
"Look, I gotta have money, because I need to eat. I can live off the land in a pinch, sure, but all it takes is one bad season and I starve. A man needs a few coins to keep the grave-digger away, you follow? And I don't kill good people, I swears I don't, and if I do, it ain't often. I'll break a contract if it don't sit right with me, see, an' I've even done a few jobs for free. Roughin' up crooked tax collectors and stuff. So I don't need no lectures from your or anyone else."
Anyway, speaking of believability, I usually don't believe that Good and Evil characters would really hang out together for prolonged periods of time, mostly because I can't see how they'd stand one another, to say nothing of trust. Otherwise, either the Good characters really aren't Good and should be modified downards by the DM to Neutral, or else the Evil characters aren't really Evil and should likewise be modified upwards to Neutral, or else there is some seriously effective subterfuge going on by someone, somehow, or else no one is doing anything that matters.
So, I generally don't allow Good and Evil characters to mix in my campaigns. It leads to trouble. Often players get annoyed when I change their alignments from Good to Neutral or Evil because they've been jerks for too long. You should see the shock and disbelief when I change things in the other direction, because an Evil character has been doing too many Good things or hasn't been Evil enough to warrant non-Neutrality. : ]