StalkingBlue
First Post
My campaign has run with three PCs for over a year, and I agree with what several people have already stressed here: having only three players instead of four makes a big difference.
For one thing, your party currently has only 11 total levels instead of the 16 total that a party of 4 PCs of level 4 would have. That's even lower than a level 3 party composed of four PCs!
So even by level total, they are barely equivalent to a level 3 "standard" party.
For another, as there are only three of them, the party gets only 3 chances each round to hit the baddies, rather than 4. Also, one PC going down reduces their firepower by 33%, not only by 25%.
This means when things start going downhill because they are having some bad rolls in a row, they'll go a damn lot faster than with a four-PC group.
I have learnt to treat a 3-PC party as even a little lower-powered than a 4-PC party with their equivalent level total. Things worked well then, even without a secondary PC or NPC to fill out the ranks. (We didn't like that solution either, for the same reasons that have already been stated.)
Which means ....
spoilers ahead
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spoiler warning ends
... that at their current level, that final encounter with Nightscale should be out. Unless you want to play her far below her abilities, which would cheat the players out of a wonderful challenge - a little later.
Give them a chance to pick up some more experience elsewhere, then let them come back. Or else delete the passageways to that final part of the dungeon and make the whole thing into a new dungeon all of its own.
Have fun!
For one thing, your party currently has only 11 total levels instead of the 16 total that a party of 4 PCs of level 4 would have. That's even lower than a level 3 party composed of four PCs!
So even by level total, they are barely equivalent to a level 3 "standard" party.
For another, as there are only three of them, the party gets only 3 chances each round to hit the baddies, rather than 4. Also, one PC going down reduces their firepower by 33%, not only by 25%.
This means when things start going downhill because they are having some bad rolls in a row, they'll go a damn lot faster than with a four-PC group.
I have learnt to treat a 3-PC party as even a little lower-powered than a 4-PC party with their equivalent level total. Things worked well then, even without a secondary PC or NPC to fill out the ranks. (We didn't like that solution either, for the same reasons that have already been stated.)
Which means ....
spoilers ahead
.
.
.
.
.
.
.
.
.
.
.
.
.
spoiler warning ends
... that at their current level, that final encounter with Nightscale should be out. Unless you want to play her far below her abilities, which would cheat the players out of a wonderful challenge - a little later.
Give them a chance to pick up some more experience elsewhere, then let them come back. Or else delete the passageways to that final part of the dungeon and make the whole thing into a new dungeon all of its own.
Have fun!