is this possible?

Willtell

First Post
I want to have created an item which automatically casts cure minor wounds on its wearer when the wearer starts dying (is -1 to -9 hps) once per day. is it possible and if so what would it cost?.
 

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Im not sure, this sounds like it would be very useful though. As I said, im not sure, but as there is a spell that allows you to store a spell to be cast when a condition is met(cant remember the name of the spell), i would think that it would be possible....set the condition to be when the character is dying, and there ya go. I have no idea on pricing, however, and im welcoming anyone who knows more to correct me.
 



If you're the DM, of course it's possible. If you're not the DM, you need to speak to him about the plan.

I had a significant response typed out when I noticed Mordax_sighs response. I would say to just use that instead, it does serve the same function, prevent bleeding to death.
 

A "Contingency/ Cure light wounds" item is quite possible - although exactly how to cost it is problematic. Is this a "one shot" item - or is it a permanent deal?

You might also consider the Periapt - but this does not necessarily have the same utility of "bringing you back" that the contingency/ Cure Light Wounds magic item would.
 


Magus_Jerel said:
A "Contingency/ Cure light wounds" item is quite possible - although exactly how to cost it is problematic. Is this a "one shot" item - or is it a permanent deal?

You might also consider the Periapt - but this does not necessarily have the same utility of "bringing you back" that the contingency/ Cure Light Wounds magic item would.

An item which is only useful once per day.
 

Ok - I would state that the item is use activated in the passive sense

The Lifesaver:

(insert description here) This item will bring into effect a cure light wounds spell as cast by a cleric of level X upon the bearer/wearer of the item once per day whenever they begin to bleed to death. (Game mechanic definition of this is when their hp total first drops to between -1 and -9)

Prereq Contingency, cure light wounds, Item Creation Feat

True Item Caster level = 11th
Market price
Cure Light wounds - caster level 1 26,800gp
Cure Light wounds - caster level 2 27,200gp
Cure Light wounds - caster level 3 27,600gp
Cure Light wounds - caster level 4 28,000gp
Cure Light wounds - caster level 5 28,400gp

Cost to create (in order)
13,400 gp + 1072xp
13,600 gp + 1088xp
13,800 gp + 1104xp
14,000 gp + 1120xp
14,200 gp + 1136xp


Notes:
The market price varies directly with the caster level of the CLW spell the item brings into effect. The cost is higher really for two particular reasons. First off, unlike the periapt, this thing can heal you instantaneoulsy - and possibly get you back into the battle. Secondarily, unlike the vest of false life - these are actual hit points, IIRC about the vest.

Not too much for a fairly valulable life insurance policy I would think.

If the item doesn't take up a slot (ie it isn't a neclace or what not) double all costs given.
 
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