Is this weapon OP?


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Is your friends name Wulfgar??
I imagine Thor is more likely...

I'd definitely agree it is underpowered for the price. At the very least I'd let it return to the wielder, within reason. I would also suggest he enchant it with some other effect so it can cause some extra hurt or condition change etc. when it gets to the opponent. Pricey for sure, and in a purely numeric sense, not worth the bang for the buck. In a thematic / RP sense though, might be worth it to the player.
 

Recently in my games I've instituted a houserule that Throwing is no longer a enhancement bonus cost to add to a weapon but is instead a straight +2000gp price to get the same effect.
Thoughts?
 

Recently in my games I've instituted a houserule that Throwing is no longer a enhancement bonus cost to add to a weapon but is instead a straight +2000gp price to get the same effect.
Thoughts?

I think it'd be better to make returning the flat cost and leave throwing as a +1 property. Non-throwing weapons are plainly superior to ones with a listed increment, and by making the addition of the throwing property only 2000 gp with no "rising cost" due to future enhancements, you're basically just making actual throwing weapons obsolete after the first 5 levels or so. Compare trident with longsword. Would you be ok with a trident user getting the Keen property for a flat 2000 gp?
 

I think it'd be better to make returning the flat cost and leave throwing as a +1 property. Non-throwing weapons are plainly superior to ones with a listed increment, and by making the addition of the throwing property only 2000 gp with no "rising cost" due to future enhancements, you're basically just making actual throwing weapons obsolete after the first 5 levels or so. Compare trident with longsword. Would you be ok with a trident user getting the Keen property for a flat 2000 gp?

I agree with the logic here on the flat fee. Though, I'm not sure it would make throwing weapons compeltely obsolete. I just don't see players spending 2k on a longsword just to make it "Throwing". Tossing a sword (even once a round with "Returning") is a desperation move if anything. Cheaper thrown weapons that characters could carry multiples of (daggers, throwing axes, javelins, etc.) would probably still see a lot of use.

Yeah, you've outclassed shortspears and tridents and a limited list of other large thrown weapons which you can't carry "extra ammo" for, but I think that's precisely the reason they see limited use as wepaons to begin with. The fact you can throw them and then your weaponless, makes them of limited value.

So I don't know if the ramifications are really serious enough to worry about. I'd be interested to see what kind of effect this house rule has long term.
 

Throwing and returning are great weapon enhancements to have for a class like the Dwarven Defenders who have movement restrictions when in a defensive stance. Beyond that I've found them not worth the effort or money.
 

Throwing and returning are great weapon enhancements to have for a class like the Dwarven Defenders who have movement restrictions when in a defensive stance. Beyond that I've found them not worth the effort or money.

Or a DD could use a bow, crossbow, sling, clubs (they're free!), javelins...

It's one thing if you just were dumb and didn't go into a dungeon properly prepared and thus have no ranged weapons (and there is truly no excuse to not have any, I mean, seriously...). But if you're bothering to get throwing and returning on a weapon, then you obviously ARE preparing. So why not just buy some actual ranged weapons?
 

When a fighter dumps a good portion of his feats into a certain melee weapon it's not dumb to enchant it for short ranged use. Still it's a foolish fighter who does not carry a bow or long distance ranged weapon of some sort.
 

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