Fobok said:
Because you're not buying a setting book, you're buying a rulebook? Everybody else who DMs and isn't using purchased setting books (like FR, or Eberron), has to make up their own setting, why can't you?
Don't delude yourself. There is setting in the rulebooks, the so-called metasetting. Creatures, classes, conventions that define the game, things that don't make sense once you shift the magic system around. I've already listed some of these in a prior post; considering the nature of this objection has already been covered and you seem to be jumping into this conversation midstream, go back and check the posts that started this.
I, in my entire time DMing D&D 3e and 3.5e, referenced older artwork for both monsters and equipment.
Mine did too. But that's really very much central to what I am talking about; I won't have this portability because 4e has went far further in "reimagining" the metasetting ("fluff" if oyu will, though I consider the term imprecise.) Books and articles that have most directly supported my game like the Fiendish Codices, Planescape material, the classic 1e Nine Hells article all worked with minimal modification in my 3.5 game... all I had to do with respect to older references was to use the new stats.
But in 4e, archons won't exist anymore, succubi will be strangely absent (and daemons/yugoloths strangely present) in the homes of the demons, erineyes gone and replaced by succubi in my hells, and so forth.
And my halflings have always been hobbit-like, both in appearance and culture, despite what the 3e books described. It wasn't much work, really.
Did I say anything about hobbits/halflings being out of sync in 3e? Nope. That's not me; you appear to be arguing with someone else. I don't even think my players noticed, and it was never a problem for me. It's certainly insignificant in comparison to the sudden initial absence of a foundational race and permanent insertion of 2 others, with attendant rules support.
As for designing new versions of monsters, given the guidelines that are supposed to be present for designing monsters, it sounds a lot simpler in 4e than in 3e, and yet I managed in 3e.
That's nice. Whole families of monsters I know will be absent in 4e by design are already there in 3.5. That monster statting may be easier (part of the reason it will be easier has to do with another one of my objections to 4e, but that's another thread) is irrelevant because with a few exceptions, I don't have to make new monsters up for 3e at all.
DMing is work. 4e stands to lower the amount of work involved, but it'll still be work. I don't understand why that would be an issue.
Waitaminnit... just a second ago, I was being assured there was no work here. What changed.
DMing
is work. I've done that work. The design team has decided that a "reimagining" of the metasetting was fair game, and in doing so, requiring rework for things I've already worked on.
It was great fun working up my campaign during college and my days before kids, and it was an effort that paid off. I was never at a loss to come up with adventure ideas and campaigns because of it. But to get to that place with 4e, I have to re-do that work because they have compromised the underpinnings it was built on. Now I have 3 kids and other interests, I don't have the time or inclination to re-do that work.
Someone else who is in the same place now I was during 1e&2e when my campaign setting was being put together may find 4e a good fit for them. But that's not me, and I really wish that you and Kzach would come to the simple realization that I am in no way blinded or not cognizant about what 4e has to offer and I am in the best place to decide how 4e would impact my gaming experience.