The Crimson Binome
Hero
I know, but specifically the person I was quoting was okay with the Battle Master. Not saying that the Warlock style works for everyone, but if you're okay with the Battle Master resource management, then you should also be okay with the Warlock resource management.Well, *some* of us do....
That's a player issue, though. Part of the challenge of the game is to make the best use of your spell slots, without wasting them and running dry. You don't know how many fights there will be in a day, though. The major appeal of the Champion is that you have very few resources to juggle, so you always operate near peak efficiency.And Pacing is not so easily achieved in 5e.
Since they hit level 11, I said. Level 11 is huge. At level 11, the Warlock gets a third spell slot per short rest.Never once had call to use more than two spells per rest? Ever? That's...well, I mean I can't really argue with your experience, but it's a tad hard to square.
More importantly, and relevant to the topic at hand, level 11 is where the Warlock picks up Mystic Arcanum - one level six spell that can be used once per day. And the problem with only knowing one spell with its own dedicated spell slot is that you don't always want to use that particular spell. Our Warlock chose the Circle of Death spell, because he needed something that wasn't fire damage, and that spell is particularly tricky to pull off with a party since it has such a huge radius. It's a spell that he ends up not casting, most days; and the same has been true of his other Mystic Arcanum spells. During the four or five sessions between gaining level 11 and gaining level 13, he never ended up using that particular spell in the same day when he ran out of three-per-short-rest Fireballs. Since then, there's never been a day where he used all of his Mystic Arcanum spells in the same day.
As a player of AD&D 2E, this is the part that really appeals to me - the spellcaster who doesn't know all of the spells, and doesn't have the solution to every problem, but is forced to make do with what they have. It's something that's been missing from the modern editions, and I don't think 5E goes far enough in recapturing that experience.And the fact that the game gives you fewer choices and FORCES you to scrimp and save lest you screw yourself doesn't exactly speak well of the class...