Buttercup
Princess of Florin
High strength provides better carrying capacity and increased damage in combat, as well as bonuses to certain skills.
High dexterity provides a boost to armor class and reflex saves, as well as bonuses to certain skills. Also, it's a prerequisite for several feats.
High constitution provides more hit points and better fortitude saves.
High intelligence provides more skill points per level and bonus spells for Wizards. It also provides bonuses to certain skills.
High wisdom provides bonus spells for arcane casters, will saves and bonuses to certain skills.
Charisma provides bonus spells for bards and sorcerers, and bonuses to certain skills.
So if you aren't a divine caster (and there aren't any in my new campaign) why would you care about wisdom? Is having a decent will save and a bonus to a few skills really worth a high ability score? Besides, low wisdom characters are fun for the player and fun for the DM, since they tend to charge headlong into all sorts of situations, thus moving the plot along.
All the other abilities can be useful for any character (charisma the least, but unless the campaign is totally hack & slash, every character needs to interact with the world at some point, and charisma facilitates that) but only divine casters need bother about wisdom?
Opinions?
High dexterity provides a boost to armor class and reflex saves, as well as bonuses to certain skills. Also, it's a prerequisite for several feats.
High constitution provides more hit points and better fortitude saves.
High intelligence provides more skill points per level and bonus spells for Wizards. It also provides bonuses to certain skills.
High wisdom provides bonus spells for arcane casters, will saves and bonuses to certain skills.
Charisma provides bonus spells for bards and sorcerers, and bonuses to certain skills.
So if you aren't a divine caster (and there aren't any in my new campaign) why would you care about wisdom? Is having a decent will save and a bonus to a few skills really worth a high ability score? Besides, low wisdom characters are fun for the player and fun for the DM, since they tend to charge headlong into all sorts of situations, thus moving the plot along.
All the other abilities can be useful for any character (charisma the least, but unless the campaign is totally hack & slash, every character needs to interact with the world at some point, and charisma facilitates that) but only divine casters need bother about wisdom?
Opinions?