Lancelot
Adventurer
Stable.
I have 6 steady players (plus myself as DM), and 3 others who participate whenever they're in the area.
We use a homebrew campaign world that has been around for 25 years. Over 250 years of history have passed in the setting over that period, so events that my players triggered 10 years ago (in the real world) might have occurred more than a century ago (in the setting)
Some of their old characters (the rare few who survived...) are current or past rulers of dominions. One retired PC is the (puppet) ruler of a major empire. Two are worshipped as demi-gods in the setting's pantheon. More than a dozen have been corrupted by devils over the last decade or so, and are currently working on various chain gangs repairing the city streets of Dis on the 2nd layer of Hell.
A typical "campaign" within the setting lasts 6-18 months of real-time, with 5-6 hour sessions every week. But all of our campaigns tend to be somewhat interwoven. Due to the fact that it's all the same setting, events from a campaign that we played 5 years ago (real-time) might influence a campaign we're playing today. And, in some cases, the players choose PCs that are somehow related to previously-played characters. Kids, grand-kids, great great great great grand-kids, reincarnations, undead variants, you name it. It's a buzz.
One of my players has been playing every week for the last 25 years, excepting a handful of years where we've lived in different countries. The majority of my other players fall into the 3-10 years experience bracket, with 2 newbies who have only been with us about a year.
Hmm. Make that: "VERY Stable"
I have 6 steady players (plus myself as DM), and 3 others who participate whenever they're in the area.
We use a homebrew campaign world that has been around for 25 years. Over 250 years of history have passed in the setting over that period, so events that my players triggered 10 years ago (in the real world) might have occurred more than a century ago (in the setting)
Some of their old characters (the rare few who survived...) are current or past rulers of dominions. One retired PC is the (puppet) ruler of a major empire. Two are worshipped as demi-gods in the setting's pantheon. More than a dozen have been corrupted by devils over the last decade or so, and are currently working on various chain gangs repairing the city streets of Dis on the 2nd layer of Hell.
A typical "campaign" within the setting lasts 6-18 months of real-time, with 5-6 hour sessions every week. But all of our campaigns tend to be somewhat interwoven. Due to the fact that it's all the same setting, events from a campaign that we played 5 years ago (real-time) might influence a campaign we're playing today. And, in some cases, the players choose PCs that are somehow related to previously-played characters. Kids, grand-kids, great great great great grand-kids, reincarnations, undead variants, you name it. It's a buzz.
One of my players has been playing every week for the last 25 years, excepting a handful of years where we've lived in different countries. The majority of my other players fall into the 3-10 years experience bracket, with 2 newbies who have only been with us about a year.
Hmm. Make that: "VERY Stable"