Island Empire OOC, (Closed)

Future four lands game

Sounds like fun. You guys can harrass Todd for a change. I've done a bit of work on a Bard turned Wizard in expectation of this game. Human this time, but still on the edge being a Wizard. Todd, I'll send you the working draft.
 

log in or register to remove this ad

New Game

Okay guys, I need to bud Scott to create 2 new threads, The Four Lands, and one The Four Lands Characters. I wish to have all the occ comments in the main thread so i can better cross reference. Sorry it this is a problem but it will be easier for me to keep track of...

For Starters, each of you will be journeying to your homeland, etc to a location. I plan to use this time as a mini solo adventure for you guys so you can become familar with your character etc and get a feel for his personality...those of you who get your charcters up and running and talk to your friendly dm can start any time.

I am currently reworking my map of the Four Lands and the briefing for it as the land mass has been cut in half, but it is still plent big and will requre only minor tweaking.....

For the sake of argument, lets start off at 8th level. This is a good base and allows you to put more depth into your charcter as having an establisehd reputation etc. with will be one of the reason you are going on an adventure. Lets not get to creative okay, i know there are lots of great classes out there but lets kinda keep it simple. A prestiage class is okay as well as some combinations, just think them thru and be able to justify them to your pain in the butt dm.....For once i will not ask you guys to keep your charcters secret etc...talk among yourselves etc but please no uber parties...i dont wanna have to start thowing pissed of Titans or Storm Giants at you from the git go....While we we be in combat, thie is proalby going to be a heavy political and religious type campaign given the nature of thsi format as it allows for lots of side adventures as well as the good dungeon crawl. Most encounters will be wilderness or outside with a few old fashion dungeon crawls etc....

Take the magic items value appropriate for your level, just dont min and max for the best armour class etc...

Todd
 

Todd's thread hijack

I will get the new threads up this afternoon. I'll include the contents of your previous post as the first post. How do you want to do ability scores? Roll on our own (if so how many dice), roll on http://invisiblecastle.com/index.php (again how many dice? They have a grid roll system that is cool too you should check it out under roll stats.) or point buy and if so how many points? Should I mark the game as full/closed or will you be allowing players outside our little group?
 

New Campaign

Okay guys, after some consultation, okay i just chatted with James, I have deicded to forgo the rolling of dice and use the points system as outlined for heroic characters in the dmg....

You have 34 points to use and you will all get and additional +1 to add to any score.
Also you will need to roll 3d6, rerolling ones, for a luck stat. MOre about that later...

As for magic, let yourself have up to 25,000 gp in magical goodies. anything you dont spend can be used for personla funds.

HIt me back for your personal starting monies etc.
 


Four Lands - last post

Hey guys

Give me a head count when you can to confirm the number of players, so far mike p, james, and scott have confiremd..and i do hope mike L, and Keith also wish to play...also let me know if you have a friend who would like to ...looking for 6 to seven players here...

todd
 

I have discussed with some of you in the past the possibility of 'buying' certain abilities with experience points and I think I have worked out a system. I would like some feedback from you all before I allow it. I would use the geometric progression 1000, 2000, 4000, 8,000, 16,000. You could buy either a feat or 5 skill points. You would still have to meet any prerequisits for the feats and be limited to the normal maximum numbers of skill ranks based on level and class/cross-class status. Thus, the first time you buy a feat or bundle of skill points it would only cost you a 1,000 exp. A pretty good deal that I expect most players would avail themselves of. The next one would cost 2,000 exp., that is still a good deal. The 3 such purchase would be 4000 which is getting pretty expensive and I expect would be a less popular choice. To make a 4th such purchase would cost the character 8,000 exp., which would be a total out lay of 15,000 exp. just for extra feats and skills. That would be really limiting the character in other areas. A final such purchase would cost 16,000 exp and I don't expect anyone would make that many as it would be as costly as the jump from 16th to 17th level, but I'll leave the option out there. You would not be able to spend enough experience points to drop you to a lower level or take a negative total starting out. Does anyone see any serious balance issues with this? I expect everyone will spend the first thousand and likely the extra 2000 for a second such bonus, but that is about it. If you were working toward a hard to qualify for prestige class or maybe fighting style perhaps it would be worth it to go to the 4000 level, but you'd be out a total of 7000 exp. and that would almost certainly hamper you more than help you.

The result of these changes would be greater access to feats and skills, which is always fun and increases the power level of the characters slightly. The other result is that it will be easier to get access to other feats and to prestige classes.

Should we consider allowing anything else like maybe +1 to saves or +1 bab or some number of hit points to be purchased as well or are those things adequately covered by existing feats.

As always the DM will have final say in all purchases.

Comments? Questions? Ideas?
 


I've also put some thought into this. The method I came up with was linear, rather than geometric, and valued (and tracked) skills differently than feats. For skills, it was 1000 exp x how many times skills had been purchased (ie. 1000 exp for the first purchase, 2000 for the second, ... 5000 for the fifth time, etc.). Each purchase gained 4 + I skill points; effectively, the average number of skill points for gaining a level, and the cost was basically like going up a level as well. Since feats are gained every 3 levels, the multiplier is 3000 exp.

Since skill gains would be tracked separately from feats, 6000 exp could get 8 + 2I skill points and 1 feat, or 12 + 3I skill points.


Anyway, just thought I'd mention an alternative.


With your method, you don't need to explicitly include skills - 5 skill points is the same as the general feat Open Minded (from the Psionics handbook, and possibly others).
 

I like your system as well, but I was planning to let everyone get a feat or two, but not too many. I think my geometric cost will allow this better. However, I can see the benefit of being generous with skills as well. I think I will adopt your system for skill points and keep it seperate from feats for now. Thus, 4 plus intelligence mod skill points will cost 1,000 exp. To do it a second time will cost 2,000 exp. and a third time will allow 3,000 exp. and so on. I think the ability to pick up a few feats and skills on the side will promote more single classed characters as this will mitigate the low skill points of clerics, fighters and most arcane spell casters. I firmly believe that a good set of skills encourages more creative play. If you play a fighter or a sorcerer your only option is to bash it with a sword or blast it with a spell. You just don't have the skill set to do much else. I hope more players will select unusual feats since they have a wider selection under this system. Ones that allow more creativity in actions rather than just pumping up combat ability, but only time will tell.
 

Remove ads

Top