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Island Empire Part 2, Mermaid's Rest

mleibrock said:
OCC - I do not have enough pluses to make the grapple check roll so I wont even try. Also down to only 8 HP, could be bad very soon.

Radoon will try the escape artist move:

escape artist move (1d20+2=21)

There is my roll, it's a good one but I do not know what my target number is?

OOC: Scott - would a natural 20 evade the grapple, even if the creature's bonuses put it well over the character's adjusted roll? It might be worthwhile to roll just in case, Mike!
 

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mleibrock said:
OCC - I do not have enough pluses to make the grapple check roll so I wont even try. Also down to only 8 HP, could be bad very soon.

Radoon will try the escape artist move:

escape artist move (1d20+2=21)

There is my roll, it's a good one but I do not know what my target number is?

OOC: Its a good roll, but you still have the same target number of 40. Check out the options in the 'Those who fail their grapple check' post. I'd say your best bet is to try and damage the wounded tenticle further with your dagger. Note you only get one attack when grappling.
 

Mowgli said:
OOC: Scott - would a natural 20 evade the grapple, even if the creature's bonuses put it well over the character's adjusted roll? It might be worthwhile to roll just in case, Mike!

OOC: I guess I'll cut you some slack for a natural 20...
 

Gnurl's battle w/ the undead hag

I'll stake out the most stable position in the crow's nest that I can, and fling a Scorching Ray at the zombie hag who's coming up at me. I get 2 rays for being 8th level, and each one does 4d6 fire damage. If the first ray knocks her to the deck, I'll fling the second ray at the nearest other bad dude.

First Scorching Ray:
to hit = http://invisiblecastle.com/find.py?id=863016 roll=natura 17+4 (for dex18) (not sure what my other adjustments are without my character sheet in front of me, sorry) so that's at least a 21
damage = http://invisiblecastle.com/find.py?id=861950 damage=11

I doubt if that's enough, so if she's still in one piece, I'll hit her with the second ray, too.

Second Scorching Ray:
to hit = http://invisiblecastle.com/find.py?id=863027 roll=18+4 (dex) = at least 22
damage: http://invisiblecastle.com/find.py?id=861956 damage=15
 
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OOC: [sblock=For Gnurl]Scortching Ray is a ranged touch attack, which means you have to roll to hit, but get to ignore armor bonuses. I don't have the Sea Zombie's touch AC handy, so just post the rolls and I'll let you know if you hit. Since it is ranged you get Dex rather than Str as a bonus to hit.[/sblock]
 

Rook

OOC:

Scott:

Two things:

First, I forgot that Drochthuarach gives +2 to AC rather than +1, so see my adjusted AC in post 1123. Technically, the squid would have missed that first attack, but since it was my mistake I'm cool with keeping the damage. On the other hand, Rook is really hurting and won't likely survive another hit . . .

Second, how far do the squid's tentacles reach? Will Rook be able to attack a tentacle regardless of where he is on the deck? By extension, will the squid be able to attack Rook no matter where he goes? And one more extension, will the party be subject to attacks of opportunity every time they move?
 

OOC: Good questions all. First, we'll let the hit stand. You'll be missed next round instead. The tenticles have a reach of 15'. The tenticles do not make attacks of opportunity. Just fyi, the squid should have 10 tenticles, but I figured since he was a little chewed up before animation that 7 was fair. He is now down to 6.
 



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