• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Island Empire Part 2, Mermaid's Rest

Scotley said:
OOC: That's really two actions, you only get one spell a round, so the Daze (sadly ineffective since Gold Tooth has more than 4 hit dice) this round and the Rainbow Pattern next.

Yeah, that's what I expected. I just wanted to say it while I was thinking about it.
 
Last edited:

log in or register to remove this ad


Initiative Order
Annora 23
Finn 22
Gnurl 18
Rook 16
Marienna 14
Pirates Three 11
Gold Tooth 9
Radoon 6

Annora, the barmaid, steps forward blade out and swings at Gold Tooth opening a nasty little wound on his chest with her dagger (1d4+2=5). She places herself protectively between Finn and the pirates spoiling his action. The Gnome acts quickly, but his magic has no apparant effect on Gold Tooth.

OOC: Now we are waiting on Rook to continue...Action?
 


The battle is on.

Her red hair swinging in the torchlight, Marienna sweeps her blade from its sheath and at the pirate, while it misses it comes close enough to the fellow's manhood to force him back a step. Across the bar, a drunken man rouses himself, takes up a lute and begins to play a fast paced shanty about the risque exploits of a pirate band. The music seems to inspire the pirates to greater effort. The first of the pirates, a muscular tattooed fellow pulls a vial from his shirt and drinks it down before joining the fray. The second has drawn a dagger which he holds to his lips and whispers to before tossing it. The blade flies in strange wavering curves to strike Rook in the chest (7 points of damage) despite his best efforts to dodge it. (Fortitude save vs. Poison Rook) The third pirate hurls a brace of blades at the spellcasting Gnome, but they pass over Gnurl's head to strike the bar. Perhaps he is used to taller foes? Gold Tooth's black iron short sword is wickedly jagged along the blade and covered in glowing runes the color of fresh blood. Rather than attack with the sword the man simply reaches out and touches Radoon with the weapon. This proves worse than a proper attack as the magic on the weapon discharges (10d6=35) (points of damage to Radoon). The man's wounds close up after this and he seems somehow larger or more potent as he laughs at the old sailor.

OOC: You're up Radoon...
 

OCC - Ouch!! That hurt, Radoon has 1HP left.

After that hit Radoon is reeling and he knows he will not be on his feet much longer so he will attack with all his might.

Sorry, I accidentally exited the reply box while composing I have copied the rolls but they don't copy well, you can check if you like but I haven't cheated. Summary at the end.

1207681 Radoon 2 1d20+8
[11,8] = (19)
[3,8] = (11)
first will be a dirty fighting move if it hits. 2007-08-13 21:47:26


oops, forgot one to hit roll (1d20+8=26)


Die Roll for 1207685
ID Name Rolls Dice Results Note Date
1207685 Radoon 1 1d20+3
[17,3] = (20)
3rd attack. 2007-08-13 21:48:13


1207709 Radoon 4 1d4+4
[2,4] = (6)
[3,4] = (7)
[4,4] = (8)
[1,4] = (5)
damage rolls for all 4 attacks 2007-08-13 21:55:20

Die Roll for 1207711
ID Name Rolls Dice Results Note Date
1207711 Radoon 1 1d4
[1] = (1)
dirty fight move 2007-08-13 21:55:57

4 attempts to hit roll 19,11,26 and 20. First was called before roll of a dirty move.

If those hit the damages are 7, 7, 8 and 5 - dirty move damage is included in first damage number.
 

Radoon manages two hits which is enough to make the fellow with the gold tooth stop laughing.

OOC: [sblock=All]Gnurl's Rainbow Pattern goes off this round. I need actions for everyone else. I'll try to get a map up this afternoon.[/sblock]
 

Scotley said:
Radoon manages two hits which is enough to make the fellow with the gold tooth stop laughing.
OOC: [sblock=All]Gnurl's Rainbow Pattern goes off this round. I need actions for everyone else. I'll try to get a map up this afternoon.[/sblock]

[sblock=Scotley]That spell doesn't take a full round to cast, does it? It should have gone off a bit sooner, shouldn't it? Just curious.[/sblock]
 

[sblock=Leif]One spell per round. You cast flare the first round and now we are starting the second round. I should have waited on everyone to post and done a full summary so that it would be clear we are just in round 2 now. Sorry for the confusion. Maybe I'll get all the actions soon so I can just make one summary post for round 2 rather than staggering it out like I did for round 1.[/sblock]
 

Scotley said:
[sblock=Leif]One spell per round. You cast flare the first round and now we are starting the second round. I should have waited on everyone to post and done a full summary so that it would be clear we are just in round 2 now. Sorry for the confusion. Maybe I'll get all the actions soon so I can just make one summary post for round 2 rather than staggering it out like I did for round 1.[/sblock]
[sblock=Scotley] But it'll go off in the 2nd round, won't it? that's what I was thinking, anyway...[/sblock]
 

Into the Woods

Remove ads

Top