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Island Empire Part 2, Mermaid's Rest

OOC: Yes, all are fully healed. That's why you brought a healer wasn't it? ;)

Examining the building you note that there are few openings. The structure seems to be two levels with a flat roof surrounded by a low (30") parapet. Besides the door you can see there are some windows about 4' off the ground. They are horizontal slits only 6" high and perhaps 3' wide. There are even fewer windows on the second floor. The more observant among you catch a glimpse of movement behind a couple of windows suggesting that your presence is known. As you get closer to the building a low chanting can be heard. The doors are designed to slide rather than open in or out. Thick handles are adjacent to each other near the center of the double door. The tracks where they should slide apart are clearly visible to you. There are a few things attached to the building. Racks and hooks from which various tools implements and ropes hang. However none of them look strong enough to be used to pull a wall down. There are pair of chopping axes and some other tools such as hammers and crowbars about if you decided to make a new door. The timbers of the building look stout and considerable noisy work would be required to make such an opening.
 

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Resolution

"It appears as if they are preparing a welcome for us" Geoffrey comments. "We should perhaps do the same". Reaching into his pouch Geoffrey will hand a potion to H'oorsh. "Drink this right before combat, it will increase your strength greatly (Potion of Bull's STrength 9level). Then Turning to the Priestess he says "Shall we cast bless and prayer before we enter, that should give us something to counter their evil spells with, but I fear we should not delay entry long"
 


Gnurl Whiskerling, Gnome Wizard

"I have an idea: why don't you more armored, sword-swinger types array yourselves in a semi-circle about 15 feet back from the door, and I'll stand behind you and cast an open/close spell upon the door. If it's unlocked, it should open. If it is locked, then I vote that we just burn the whole building down, we can save Allois from a fire just as easily as we can save him from these damned undead."
OOC: I just went ahead and marked that spell off my list of memorized spells, so if we don't use Gnurl's plan, someone please remind me to fix that, ok?
 

mleibrock said:
Are there windows on all sides? Is there a spot we can place our backs and not be seen? Is there a rope on one of the hangers?

OOC: There are windows on both sides. However, if you back up to the building itself and drop below 4' or between windows you should be hidden. There are several coils of rope about. From small lines to massive hawsers.
 

Scotley said:
OOC: There are windows on both sides. However, if you back up to the building itself and drop below 4' or between windows you should be hidden. There are several coils of rope about. From small lines to massive hawsers.
OOC: Gnurl's ALWAYS below four feet! :p (Mingo and Mig are, too, for that matter)
 

Radoon

Scotley said:
OOC: There are windows on both sides. However, if you back up to the building itself and drop below 4' or between windows you should be hidden. There are several coils of rope about. From small lines to massive hawsers.

"Hold on Gnurl, there is no sense wasting a spell on opening a door."

Radoon will grab some rope and tie it to the sliding door handle hidden by wall near the handle, he will then throw the rope to someone hidden onthe other side of the door who will be able to pull the rope to open the door.

OCC - is this clear?
 


Mingo Frasse (HP76/76 AC26) Anson (HP63/63 AC23*) Mig (HP35/35 AC19)

mleibrock said:
"Hold on Gnurl, there is no sense wasting a spell on opening a door."

Radoon will grab some rope and tie it to the sliding door handle hidden by wall near the handle, he will then throw the rope to someone hidden on the other side of the door who will be able to pull the rope to open the door.

OCC - is this clear?

OOC: Clear to me. I've tried to post that idea but keep getting interrupted by RL. Mingo was going to try to move silently down the wall so they wouldn't know we were planning that until the last second. Since Mingo's Prayer spell only lasts 5 rounds, I was going to cast it just as the doors were opened.

Mingo says, "Master Radoon, let me tie off the rope. Everyone look anywhere but at me as I move along the wall." Mingo moves to the upper corner of the building, where she takes the rope from her haversack. From there she glides silently down the wall to the door and ties off the rope on the handle. Mingo then moves silently to the lower corner, where Anson meets her, grabs the rope and looks to Radoon for a signal to pull.

[sblock=skill checks]
Mingo Skill Checks Move Silently 30 & Use Rope 22
[/sblock]
 
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OOC: Please give me grid coordinates on the map so I know exactly where everyone wants to be and what your planned action is when the doors open. I need to know what weapons you have out or if your hands will be full of rope or otherwise occupied with spell components or divine focuses. I also need initiative rolls. Todd if you are still having trouble with Office let me know and I'll chat with you about where Geoffrey would like to be. Finally, a fresh list of AC and spells currently active would be helpful. Sorry, but I'd like to have the bookeeping all out of the way so this will run smoothly.
 

Into the Woods

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