Island Empire, Part III, The Lich's Curse


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H'Roosh

H'Roosh focuses his attention on resisting the things crushing grip, with some success (Fortitude Save (1d20+11=28)), and attempts to fight back. This time, he drives home three solid blows, burying his fists deep into the flesh of the Horror.

[sblock=Combat Rolls]To Hit (1d20+10=25, 1d20+10=26, 1d20+5=24)

Damage (2d6+4=9, 2d6+4=9, 2d6+4=7)

OK, is there an eclipse? Is the sky falling? Is it the end of the world? IC doesn't bless me with this kind of rolls unless there's some major catastrophic event in the offing . . .[/sblock]
 



H'Roosh focuses his attention on resisting the things crushing grip, with some success (Fortitude Save (1d20+11=28)), and attempts to fight back. This time, he drives home three solid blows, burying his fists deep into the flesh of the Horror.

Gnurl fires yet another volley of force missiles from his wand into the tentacled creature besetting H'Roosh.

Zurrik watches the shark float away slowly and turns his attention to the tentaclee thing, looking for an opening. Leaning over the rail of the ship and dipping Warlock's Edge into the water, a bolt of eldritch energy streaks towards the squidoid.

The tentacles suddenly go slack as the Caller from the Deep dies. It disgorges the remains of two sailors and slowly sinks to the bottom. H'Roosh is freed from his compulsion.

No more foes remain.
 


H'Roosh

Once back aboard the CrestDancer, H'Roosh appears very subdued - almost ashamed. He thanks his companions solemnly for their parts in rescuing him, but retreats to his quarters in short order. It is plain from his few remarks that his failure to maintain a monk's proper discipline and control over mind and body troubles him deeply.
 


Gnurl Whiskerling hp76/76,AC23

Gnurl now regrets his (perhaps) harsh words to H'Roosh following the battle (about keeping his soggy butt on the boat), and he's afraid that he's hurt H'Roosh's feelings and driven him to seclude himself. Gnurl is not his usual happy-go-lucky self with a grin and a joke for everyone. No, in fact, he seems downright morose by comparison, and just mopes around the CrestDancer.
 

Zurrik Odeil AC 25 HP 66/66

As the creature from the deep sinks, Zurrik watches his new friends regain the deck before regrouping with the watch commander on who was lost, which part of the watch they were on, and where he would be most useful. Zurrik then begins a careful survey of the sea and sky on the lookout for additional attackers, Warlock's Edge in hand.

[sblock=OOC] Zurrik uses his Detect Magic ability to scan the water and sky for abnormal activity.
[/sblock]
 

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