Island Empire, Part III, The Lich's Curse

H'Roosh struggles mightily, and manages to land (again) a single blow - driving his fist deep into the rubbery flesh of his captor.

Not knowing what else he can do, Gnurl fires his Wand of Magic Missile at the Horror in the Deep again, hoping that his magic can penetrate the water. Putting the tip of the wand into the water does the trick and the missiles strike the target.

Zurrik leans over the rail of the ship and dips Warlock's Edge into the water. A bolt of eldritch energy streaks towards the shark blasting a chunk from its side.

Radoon surfaces for a breath and prepares to dive once more.

Seeing Hroosh engaged in combat Geoffrey will extend his hand and a pale ray of light sprigs forth and centers on H'Roosh's chest. He feels new strength flow through his muscles.

The shark attempts unsuccessfully to bite Geoffrey.

The tentacles tighten on H'Roosh (16 points of damage and DC24 Fort save or lose one point of con).

The crews of both ships look for a way to join the battle, but there is little they can do from the decks of the ships.
 

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Radoon

Radoon grabs a breath and dives again to give what aid he can to his friend. A dagger in each hand, he tries to bury them into the slippery creature holding H'Roosh.

swim check: Roll(1d20)+5:
5,+5
Total:10

To Hit tentacled creature:

Roll(1d20)+13:
11,+13
Total:24

Roll(1d20)+13:
16,+13
Total:29

OCC - Not sure if either hit, here are the damages if they do:

Roll(1d4)+6:
3,+6
Total:9

electrical damage: Roll(1d6)+0:
5,+0
Total:5

Morwyn's cold iron dagger damage:

Roll(1d4)+6:
3,+6
Total:9

bonus:

Roll(1d6)+0:
4,+0
Total:4

So... if a 24 hits, I did 27pts of damage, if it takes a 29, I did 13 points
 

Gnurl Whiskerling hp76/76,AC23

Gnurl again dips his wick wand of Magic Missile into the water and fires another volley of missiles of force and the tentacled monster.

5d4+5=14 (IC still down, so this was manually rolled) (CL9)
 

H'Roosh

Though in his native element, the Genasi feels himself weakening in the crush of his opponent's mighty coils. Steeling himself for another attempt, he again strikes out with fist and knee but fails to penetrate the beast's thick skin.

[sblock=Die Rolls]Failed Fortitude Check by one, missed all three blows badly.[/sblock]
 

Sensing the weakeing of Hroosh, Geoffrey will once again send forth a ray or light to the aid of his embattled companion. As before the ray lands gently on Hroosh

For Hroosh and the DM
[sblock]Lesser restoration on Hroosh which resotres 3 points of constituion if i read it correctly.....let me know if it is wrong.....ranged touch attack via ray 22 to hit.[/sblock]
 

Zurrik Odeil AC 25 HP 66/66

Zurrik sees that the shark is weakening but not out. Diving into the water at this point seems overly dangerous with a sharky thing and a tentaclee thing down there, so he again leans over the rail of the ship and dips Warlock's Edge into the water. A bolt of eldritch energy streaks towards the wounded shark.

[sblock=OOC and rolls]
Attack is assumed to be under 30 feet away. Please correct me if wrong and subtract 1 from the attack roll.

Attack roll "1d20 +13" : 18 + 13 = 31

Damage: "7d6" : 2 + 3 + 2 + 3 + 2 + 5 + 1 = 18


If it hits, beast must make a ST: Sickening Blast (DC 14, FortNeg, sickened 1 min; L2). Multiple fails only extend the time.
[/sblock]
 


Though in his native element, the Genasi feels himself weakening in the crush of his opponent's mighty coils. Steeling himself for another attempt, he again strikes out with fist and knee but fails to penetrate the beast's thick skin.

Gnurl again dips his wick wand of Magic Missile into the water and fires another volley of missiles of force and the tentacled monster.

Zurrik sees that the shark is weakening but not out. Diving into the water at this point seems overly dangerous with a sharky thing and a tentaclee thing down there, so he again leans over the rail of the ship and dips Warlock's Edge into the water. A bolt of eldritch energy streaks towards the wounded shark and finishes it off.

Radoon grabs a breath and dives again to give what aid he can to his friend. A dagger in each hand, he tries to bury them into the slippery creature holding H'Roosh. Both blades slice deep into the creature.

The attacks only seem to make the creature of the deep squeeze harder on H'Roosh (14 points of damage and DC24 Fort save or lose one point of con).

Sensing the weakeing of Hroosh, Geoffrey will once again send forth a ray or light to the aid of his embattled companion. As before the ray lands gently on Hroosh.

OOC: Actions for the next round?
 


Zurrik Odeil, AC 25 HP 66/66

Zurrik watches the shark float away slowly and turns his attention to the tentaclee thing, looking for an opening. Leaning over the rail of the ship and dipping Warlock's Edge into the water, a bolt of eldritch energy streaks towards the squidoid.

[sblock=OOC and rolls]
Assume squidoid is <30 away from surface. Subtract one from attack roll if not.

Attack roll 1d20+13[7,13] = (20) http://invisiblecastle.com/roller/view/1716044/

Damage: 7d6[6,6,2,5,1,3,4] = (27) http://invisiblecastle.com/roller/view/1716073/


If it hits, beast must make a ST: Sickening Blast (DC 14, FortNeg, sickened 1 min; L2). Multiple fails only extend the time.

Caster Check (if necessary) (1d20+12=14)

[/sblock]
 

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