Crothian said:
Or are you saying there is no chance of character failure in your game?
Nah. I'm a dirty hippie, but I'm not *that* out there.
My take is that suspense isn't really in "will they make it", but "how much will it cost?" I tune in every week to watch 24, and I'm on the edge of my seat, even though I know Jack Bauer's not going to die. It's all about the sacrifices you're willing to make to get what you want.
So in the games I run, yeah, I suppose it's pretty likely to "not fail", but at what cost? I had a PC in my last campaign ultimately succeed at his original goal at the cost of becoming a drug addict and abandoning the one woman who loved him. Did he succeed, or fail? Would he have been better off if he'd backed down and kept his girlfriend and his health? I dunno. Have to ask the player.
Either way, though, it wouldn't have been cheating for him to talk about it on the Internet, because there's no right answer.
But I've played in puzzle-style games, too, where we didn't do that kind of thing. It just depends on what you're in the mood for. But "will he die or not" is the least interesting kind of suspense for me personally. If they don't die, okay, next challenge -- if they do, new character. I'd rather see the character go through highs and lows but stay alive and in play.