Hey everyone, I'm a relatively new 4e gamer, but I've done a lot of research and I play around a lot with the wotc Character builder, I've come up with two builds and I'm having issues deciding between the two. It's a toss up for my play style.
Also feel free to comment on the builds.
Thanks for looking
We are currently in the process of going through all of the dungeon delves one after another so skills aren't extremely important to us.
(would have gone dwarf but I just played one)
Rain, level 11
Longtooth Shifter, Cleric, Radiant Servant
FINAL ABILITY SCORES
Str 11, Con 12, Dex 11, Int 11, Wis 21, Cha 20.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 10, Int 10, Wis 16, Cha 17.
AC: 26 Fort: 18 Reflex: 17 Will: 24
HP: 84 Surges: 10 Surge Value: 21
Cleric: Ritual Caster
Level 1: Berronar's Salve
Level 2: Implement Expertise (holy symbol)
Level 4: Bardic Dilettante
Level 6: Distant Advantage
Level 8: Toughness
Level 10: Durable
Level 11: Beasthide Shifting
POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Cleric daily 1: Beacon of Hope
Cleric daily 5: Consecrated Ground
Cleric daily 9: Flame Strike
Cleric encounter 1: Divine Glow
Cleric encounter 3: Command
Cleric encounter 7: Searing Light
Cleric utility 10: Mass Cure Light Wounds
Cleric utility 2: Cure Light Wounds
Cleric utility 6: Cure Serious Wounds
ITEMS
Ritual Book, Mace of Healing Mace +2, Healer's Brooch +2, Healer's Sash (paragon tier), Boots of the Fencing Master (heroic tier), Symbol of Life +3, Summoned Braidmail Armor +3
The focus of this cleric was to heal without surges, I took some surge value healing to flesh it out a bit but mostly it's focus is healing. I am not sure but the mace of healing adds and item bonus, and the healers brooch adds an unspecified bonus. Supposing they stack I add +9 to any cleric power with the healing keyword. I'm also looking for feats to replace durable with.
Second character
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Kriv, level 11
Dragonborn, Sorcerer, Dragon Guardian
Spell Source: Dragon Magic
Dragon Soul: Dragon Soul Cold
Guardian's Resistance: Dragon Soul Fire
FINAL ABILITY SCORES
Str 21, Con 12, Dex 11, Int 9, Wis 11, Cha 22.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 10, Int 8, Wis 10, Cha 17.
AC: 27 Fort: 22 Reflex: 20 Will: 25
HP: 84 Surges: 7 Surge Value: 21
FEATS
Level 1: Shield Proficiency (Light)
Level 2: Arcane Spellfury
Level 4: Implement Expertise (staff)
Level 6: Toughness
Level 8: Shield Proficiency (Heavy)
Level 10: Armor Proficiency (Leather)
Level 11: Lasting Frost
POWERS
Sorcerer at-will 1: Dragonfrost
Sorcerer at-will 1: Burning Spray
Sorcerer daily 1: Lightning Breath
Sorcerer daily 5: Slaad's Gambit
Sorcerer daily 9: Adamantine Echo
Sorcerer encounter 1: Tearing Claws
Sorcerer encounter 3: Searing Sands
Sorcerer encounter 7: Rimestorm
Sorcerer utility 10: Narrow Escape
Sorcerer utility 2: Deep Shroud
Sorcerer utility 6: Sudden Scales
ITEMS
Drowmesh of Resistance +3, Healer's Sash (paragon tier), Diamond Bracers (heroic tier), Magic Staff +3, Periapt of Cascading Health +2, Storm Shield Heavy Shield (heroic tier)
This character is focused on being up in melee and unleashing close bursts, My party is smart so it's not normally a big issue, last frost will add a good ammount of extra damage to my already +16 to damage on most powers. I have a 15 to hit or 16 after using an at will, and for hard bosses I'll use adamantine echoes and deep shroud for a 32 ac with enemies not adjacent to me taking a -5 for the equivlent of a 37, boosting to a 39 when I go bloodied.
I have resist 10 cold, fire, and acid( from armor) resit 5 lightning and thunder, and two powers to give me random resistances when I need it.
Also feel free to comment on the builds.
Thanks for looking

We are currently in the process of going through all of the dungeon delves one after another so skills aren't extremely important to us.
(would have gone dwarf but I just played one)
Rain, level 11
Longtooth Shifter, Cleric, Radiant Servant
FINAL ABILITY SCORES
Str 11, Con 12, Dex 11, Int 11, Wis 21, Cha 20.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 10, Int 10, Wis 16, Cha 17.
AC: 26 Fort: 18 Reflex: 17 Will: 24
HP: 84 Surges: 10 Surge Value: 21
Cleric: Ritual Caster
Level 1: Berronar's Salve
Level 2: Implement Expertise (holy symbol)
Level 4: Bardic Dilettante
Level 6: Distant Advantage
Level 8: Toughness
Level 10: Durable
Level 11: Beasthide Shifting
POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Cleric daily 1: Beacon of Hope
Cleric daily 5: Consecrated Ground
Cleric daily 9: Flame Strike
Cleric encounter 1: Divine Glow
Cleric encounter 3: Command
Cleric encounter 7: Searing Light
Cleric utility 10: Mass Cure Light Wounds
Cleric utility 2: Cure Light Wounds
Cleric utility 6: Cure Serious Wounds
ITEMS
Ritual Book, Mace of Healing Mace +2, Healer's Brooch +2, Healer's Sash (paragon tier), Boots of the Fencing Master (heroic tier), Symbol of Life +3, Summoned Braidmail Armor +3
The focus of this cleric was to heal without surges, I took some surge value healing to flesh it out a bit but mostly it's focus is healing. I am not sure but the mace of healing adds and item bonus, and the healers brooch adds an unspecified bonus. Supposing they stack I add +9 to any cleric power with the healing keyword. I'm also looking for feats to replace durable with.
Second character
----------------------------------------------
Kriv, level 11
Dragonborn, Sorcerer, Dragon Guardian
Spell Source: Dragon Magic
Dragon Soul: Dragon Soul Cold
Guardian's Resistance: Dragon Soul Fire
FINAL ABILITY SCORES
Str 21, Con 12, Dex 11, Int 9, Wis 11, Cha 22.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 10, Int 8, Wis 10, Cha 17.
AC: 27 Fort: 22 Reflex: 20 Will: 25
HP: 84 Surges: 7 Surge Value: 21
FEATS
Level 1: Shield Proficiency (Light)
Level 2: Arcane Spellfury
Level 4: Implement Expertise (staff)
Level 6: Toughness
Level 8: Shield Proficiency (Heavy)
Level 10: Armor Proficiency (Leather)
Level 11: Lasting Frost
POWERS
Sorcerer at-will 1: Dragonfrost
Sorcerer at-will 1: Burning Spray
Sorcerer daily 1: Lightning Breath
Sorcerer daily 5: Slaad's Gambit
Sorcerer daily 9: Adamantine Echo
Sorcerer encounter 1: Tearing Claws
Sorcerer encounter 3: Searing Sands
Sorcerer encounter 7: Rimestorm
Sorcerer utility 10: Narrow Escape
Sorcerer utility 2: Deep Shroud
Sorcerer utility 6: Sudden Scales
ITEMS
Drowmesh of Resistance +3, Healer's Sash (paragon tier), Diamond Bracers (heroic tier), Magic Staff +3, Periapt of Cascading Health +2, Storm Shield Heavy Shield (heroic tier)
This character is focused on being up in melee and unleashing close bursts, My party is smart so it's not normally a big issue, last frost will add a good ammount of extra damage to my already +16 to damage on most powers. I have a 15 to hit or 16 after using an at will, and for hard bosses I'll use adamantine echoes and deep shroud for a 32 ac with enemies not adjacent to me taking a -5 for the equivlent of a 37, boosting to a 39 when I go bloodied.
I have resist 10 cold, fire, and acid( from armor) resit 5 lightning and thunder, and two powers to give me random resistances when I need it.