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Issues with Summon Monster/Summon Nature's Ally (2004 Thread)

Hong,

Have my babies. Seriously. Logic, honest assesment and not degenerating to name calling, all rare qualities on an internet message board.

Let me address
Hmm. I find it really odd that people are still claiming that a monk can stand out when faced with numerous people who say they see it on a regular basis. The only people still arguing that monks aren't weak will not be convinced by any argument.

This statement is really illogical. I could just as easly say "I find it odd that people are still claiming that a monk CAN stand out when numerous people, on a regular bases, say they they cannot!" It really has nothing to do with the truth of the matter. There IS right, there IS wrong. Facts don't change because you wish them to, or because looked at with your right eye closed and a 90' degree angle they appear differene. There's nothing subjective about the power gained when you add up a given class's abilities measured against generic D&D power and adentures. You can wiffle all you want saying "my campaign this" or "played smart that", because those are utterly irrelevant issues to the core of the problem with monks. Utterly. You might as well balance shapechange because "my player, the expert, tricked the mighty wizard into turning into a frost beast when he was in a lava tube".

It has NO BEARING ON EITHER THE ORIGINAL POST OF THIS THREAD **OR** THE DISCUSSION OF POWER OF THE MONK CLASS HEREIN.

We're arguing monk power, you're talking about warm feelings you get. I say 1+1 is 2, you say gee golly the number 3 makes me feel happy, in my personal experience, and i also like 4 omg!

If you can't look at things in a non biased, non subjective context, and argue logically, just don't post. The internet is full of arguments that basically boil down to "I feel this because <insert mushy feeling> countered by but i feel THIS because of my OWN <insert equally irrelevant feelings and experiences> . You might as well argue rain makes people happy because you are a farmer and rain in fact, makes you filled with joy. Its totally irrelant to the overall question of how rain makes people feel, overall (the answer of course is, totally subjective and has no clear-cut answer at all). Do you see what i'm getting at? Now on THIS argument, there IS a clear-cut answer, if you're willing to calmly examine the facts.


The facts of the matter are indesputable, and they are this:

1) D&D is a team based, combat game at its core.

2) Upwards of 80% of experience (thus progression) is based on COMBAT power.

3) The monk has the lowest combat power of any pure melee.

4) The monk has lower combat power than any pure spellcaster, except possibly a bard (and thats very debatable).

5) The monk is a defense based class in an offense based (and favoring) game.

6) The monks much touted "options and versatility" is absolutely NOTHING compared to full spell progression (spells from level 1 to 9). In combat and out. Period.

7) The monk is so weak offensively that its only hope to be effective is to play a largely *defensive* game, attemping to play to its (few) real strengths: See, caster killing, supporting real characters (hey, another body never hurts, but some of us think it should ACTIVELY HELP MORE THAN A SUMMONED MONSTER GIVING A FLANKING BONUS).

8) The monk fails to warn people in advance of its true nature, thus people only realize they suck late in the game, this causes (endless) grief, player-dm houserules, and basically time wasted from enjoying gameplay. This has occured since 3.0

9) In a four person party, often as not you can replace the monk with ANY OTHER CLASS and you will come out stronger. If you don't see this as a flaw in the system, you probably feel shapechange is a balanced spell (see: Don't bother arguing with me over this).

10) The monk looks infinitely better on paper than it plays, so do yourself a favor, and write out a druid's spell list, assuming average wisdom, from level's 1-20. Paste that page of paper over the druids spell progression, next to his other abilities. Now look at the monk, preferably while seated.

11) Understand that due to variable and highly campaign dependent circumstances, a basket-weaving expert may in fact be highestly desirable and powerful. THIS DOES NOT MAK A BASKET WEAVER A BALANCED CHARACTER. The core monk, in a standard, core game, is pathetic in combat and lackluster outside. He's outshined and outdone by every character in the game, he has no nitche that another can't OUTPERFORM HIM IN, he's a mistake born of the Matrix and Kung-Fu Legends. He adds no flavor to a western based game, in short, he's a total and utter FAILURE.

Now, what you need to keep in mind, before you reply to this is:

I play little other than monks. Since 3.0 In our (nearing epic) campaign, I'm playing a monk. I love the idea behind the class, the unarmed, self sufficient wise fighter with neat powers. With enough help from an understanding DM, anything can be made playable and fixed: That means :):):):).

3.5 made us repay for half of what were essentially patches to the rules. I have no problem with this. I do, however, have a problem with them making flurry slightly better, and calling the monk quits.

To be fair, part of the problem is not the monk: It's every single warrior class.
Every single advantage the pure warriors had from second ed was removed in third, intentionally. Unlimited constitution based hitpoint gain? Even mages get this now. Fighter BAB at 20 used to be more than three times as good as the cleric. Fighter saves used to be THE BEST IN THE ENTIRE GAME. A base fighter. They changed the power of every melee in the game, fundamentally, and the sad part is people argue the monk is balanced. I dare say, the BARBARIAN isn't balanced, and the monk can't hold a candle to him.

Take a look at the iconic D&D party, as an example of this: Rogue, Cleric, Wizard, Fighter. Guess who's by FAR the most dispensible? Thats right, the fighter. Hell, you could replace him with a Cleric, Barbarian, Druid, hell just about any class (except an average monk or bard) is gonna do here folks.

Honestly ask yourself, if you had to lose 1 party members skills/abilities (FOREVER) out of the Cleric / Rogue / Wizard / Fighter party, who would it be? The fighter of course, because every other class in the game can fight, but the cleric, rogue, and wizard all have things unique to them. Stinks, doesn't it? Sorry for the rant, sore subject for me after 4 years of this melee-biased crap :(
 
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jgsugden said:
I find it really odd that people are still claiming that a monk can not 'stand out' in combat when faced with numerous people that say that they see it on a regular basis.

I don't think anyone argues, that the monk can add something meaningful to the party, or that the monk can make a good showing in a fight.

Mostly everyone is saying, that pretty much any other class will do better than the monk in the same situation.

The only people still arguing that monks are too weak will not be convinced by any argument.

That's just because it's the truth! :D

Bye
Thanee
 

Thanee said:
Mostly everyone is saying, that pretty much any other class will do better than the monk in the same situation.

Bye
Thanee

The other classes will do better in a situation that plays to their strengths. The monk isn't the best at anything except unarmed combat, but he isn't the worst at anything either. A monk can contribute to combat, stealth and social encounters, and has the best defences.

How do you guys think that any other class is better in any situation?

Geoff.
 

I had two replacement characters (level 5) once covering the exitroute of the group who got themselves into big trouble for charging into an army headquarter (stupid idea).

The two replacement chars each held up 12 soldiers (1 officer level 4, 1 bard/herald, 10 mooks level 2-3... typical for my world without magical NPC equipment). One was a dwarven fighter in full plate with waraxe and hammer. The other one was a monk ftr1 with glaive. Both survived 4 rounds and kept the enemies at bay till the group came rushing out again... glad they didn't have to bother with more than one or two soldiers who tried to close the gate again.

Comparing a level 5 monk with a CR 5 monster will not really help. I do know that's the style of many DMs, give the group a CR = groups level monster and that's it. I prefer to send in hordes of mooks with a few selected NPCs. A balanced game should have both IMHO.

And I think noone will insist that the monks stunning fist is useless against NPCs of the groups level.

To that paladin monk comparison above. Sooo the paladin only has a 20% chance to fail the saving throw against stunning fist?? The class with the best Fort save? And the monk does not loose anything really important (most monks I've seen scarcely ran out of stunning fist attempts) for trying a stunning fist each round? So what's the problem with stunning fist?

We had this discussion more than once... but I think some of the quitting ones here were right. People will never understand that a weak monk is not the result of class issues but of their gamestyle. Do it like our FR high power DM and throw CR (group level)+5 monsters at the group... and your monk will be useless. So if you're unable to play a monk as kickbuttcharacter like in the movies, kick your DM or look for a "balanced" game.
 


A well built druid could probably do better than the monk in combat, in stealth AND in social settings tho... Giving up strength and dex in a point buy system means your charisma and int can be noticeably higher which = more skill points. Druids have a good skill selection and can get huge skill bonuses from wildshaping.

Druids are probably more powerful than they should be in 3.5.
 

"Bullcrap. If you're healing in combat, and blowing off spells to do so, you're being stupid. The achilles heel of a high-level cleric is not lack of spells or healing in combat, but prep time. Without a few rounds to do the divine favour/div power/righteous might thing, a cleric is mediocre. Why do you think Persistent Spell was almost universally derided as broken?"

Erm you seem to be not listening to me here. What you are saying is that the cleric should find time to buff himself to the 9's and then step up and be a better fighter than the fighter. That just selfish play.
Learn to buff the fighter and see how much more effective that is. And the go back to healing him


"Have you somehow never noticed how the class is powered up exactly because few people want to play the party medic, and need to be bribed to do so?"

No
Cleric is by far the most popular class in our group. Imn our party of 6 (high level game) we have 3 clerics. People in our group ENJOY being clerics, and by having more it means that only one or two of them are reduced to healing monkeys. It also means we have insane healing capacity and can fight stuff APL+ 5-10 and have no deaths.
But then again we are all team players, and not out to buff our own character to the 9's for the spotlight when we can buff someone else and its much more effective.


"The fact that one complaint may be unjustified does not imply another complaint is similarly unjustified."

No its is completely justified, high level casters will have anywhere up to 3/4 of their spells wasted due to SR or saves. Just flick through creatures with CR in the 17-20 range


"The last highlevel game I played in all our mages needed to roll 12+ to defeat teh LOWEST enemy SR and most of the enemy were then saving on 1s ?


"If you insist on dropping spells that target enemies' high saves, you're again being stupid."

Demons,devils,dragons and deathbringes have all 3 saves in the +20 region.
The other mob was a level 18 cleric whos saves were again in the +20 range apart from his reflex which was still +17ish


"Bullcrap. I have never seen a mob of _mooks_ that were immune to high-level magic. BBEGs, maybe. Mooks? Pah."

Drow are mooks with SR
Golems are almost totally spell immune
Those are just off the top of my head
Then you APL is 16 then a mook is anything up to CR10 and there are plenty of those with SR.


Majere
 
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Majere said:
Erm you seem to be not listening to me here.
I am listening to you perfectly well. I am also finding that what you say is perfectly stupid. Not that there's anything wrong with that.

What you are saying is that the cleric should find time to buff himself to the 9's and then step up and be a better fighter than the fighter.
Why not? Do you really think that just because D&D is a team game, that means certain classes must be relegated to support status? You really need to get out more, if that's the case.

That just selfish play.
OH NO, MAJERE JUST CALLED ME SELFISH. I AM CUT TO THE DEATH. I MUST NOW KILL MYSELF, OR MAYBE NOT.

Learn to buff the fighter and see how much more effective that is. And the go back to healing him
Go right ahead and cast divine favour, divine power and righteous might on the fighter. I'll be waiting.

Hmm. On second thoughts, cancel that waiting business.

"Have you somehow never noticed how the class is powered up exactly because few people want to play the party medic, and need to be bribed to do so?"

No
What planet _are_ you on?

Cleric is by far the most popular class in our group. Imn our party of 6 (high level game) we have 3 clerics. People in our group ENJOY being clerics, and by having more it means that only one or two of them are reduced to healing monkeys.
Right. And somehow you've failed to notice that your own words give the lie to your argument: "reduced to healing monkeys". In other words, the best part of playing a cleric is not in selflessly giving up the spotlight to everyone else, but in stepping up and laying down the smack yourself. Do you make a career out of proving other people's points for them, or is it just a hobby?

It also means we have insane healing capacity and can fight stuff APL+ 5-10 and have no deaths.
Sure, sure. And your TEN-INCH TITANIUM PENIS is bigger than mine. Whatever.

But then again we are all team players,
Of course you are. How convenient that you're also not playing the party medic.

and not out to buff our own character to the 9's for the spotlight when we can buff someone else and its much more effective.
Of course you are. That's why you need 3 clerics, just to buff one guy.

"The fact that one complaint may be unjustified does not imply another complaint is similarly unjustified."

No its is completely justified, high level casters will have anywhere up to 3/4 of their spells wasted due to SR or saves. Just flick through creatures with CR in the 17-20 range
Hello in there. Read what I wrote. Then stop arguing with yourself, before you go blind.

"If you insist on dropping spells that target enemies' high saves, you're again being stupid."

Demons,devils,dragons and deathbringes have all 3 saves in the +20 region.
The other mob was a level 18 cleric whos saves were again in the +20 range apart from his reflex which was still +17ish
An 18th level spellcaster can also easily have save DCs in the mid to high-20s, even after Spell Focus has been nerfed. OTOH, if you're fighting things that are APL +5-10, do not expect to have an easy time with saves. You did, of course know this. Or perhaps not, given your statements thus far.

"Bullcrap. I have never seen a mob of _mooks_ that were immune to high-level magic. BBEGs, maybe. Mooks? Pah."

Drow are mooks with SR
SR of 11 + HD. Just because something has SR does not make it "immune to high-level magic", especially if you're talking about mook-level foes.

Golems are almost totally spell immune
A _mob_ of golems? Now you're just trolling.

Those are just off the top of my head
The top of your head is pointy indeed, if those are the best examples you can think of.

Then you APL is 16 then a mook is anything up to CR10 and there are plenty of those with SR.
I'm having great difficulty parsing this sentence as anything resembling English. Care to try again?

And just because I'm nice, and want to give you another chance to respond to certain statements that were made about monks, I'll repeat them here.


Clue for the clueless: it is, in fact, possible for a class to be a bad design. This happens when its design precedents lead to the expectation that it should be able to do certain things, but its actual mechanics fail to deliver. This has nothing at all to do with the player, except if you think people are stupid for actually believing those precedents might have something to do with the game. In which case you should perhaps go back to playing chess.

Multiple stat dependency.

Weapon enchantments.

Why don't you play the monk, and go around saving other people's lives?
 

Hong
You are so sure you are right you cant see how wrong you are.
Ive played with selfish people, they suck.
I do selflessthings all the time, my character lay down their lives for other character repeatedly.
Ive played clerics, done nothing but heal and been happy with a job well done. Ive been the rogue who despite totally maxed skills habitually died while scouting because the module was just that deadly. Ive been the figher who did nothing but go on full defensive while the archer behind me blew the crap out of the mooks.

And I always had fun because I was playing the game with friends. I didnt mind being a support character in combat, I contributed in making plans co ordinating people.
I dont need the spotlight to boost my ego.
You obviously do.

We have had characters like you in your games and they were all removed pretty quickly because for US it is a team game and never an individual game. Obviously for you every character should be trying to take their moment of glory for themselves. Im glad you enjoy that sort of game.
But that all it is, YOUR type of game.

Majere
 

Majere said:
Hong
You are so sure you are right you cant see how wrong you are.
Ive played with selfish people, they suck.
I do selflessthings all the time, my character lay down their lives for other character repeatedly.
Ive played clerics, done nothing but heal and been happy with a job well done. Ive been the rogue who despite totally maxed skills habitually died while scouting because the module was just that deadly. Ive been the figher who did nothing but go on full defensive while the archer behind me blew the crap out of the mooks.

And I always had fun because I was playing the game with friends. I didnt mind being a support character in combat, I contributed in making plans co ordinating people.
I dont need the spotlight to boost my ego.
You obviously do.

We have had characters like you in your games and they were all removed pretty quickly because for US it is a team game and never an individual game. Obviously for you every character should be trying to take their moment of glory for themselves. Im glad you enjoy that sort of game.
But that all it is, YOUR type of game.

Majere


Majere, I think hong's point is that a character should be ABLE to OCCASIONALLY take the spotlight, and that is a good thing. Not every time, but every now and then. Monks generally fail in this regard.

Hong: sorry if I put the wrong words in your mouth ;)
 

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