Majere said:
Erm hong.. have you been at the mushrooms again.
Sigh.
First you say that noone can solo a dungeon because that is how the game is built.
Yes.
THEN you complain that the monk never gets to get his moment of totally and dominating glory.
No. The monk never really gets a chance to compete for spotlight time. This is a far, far cry from "total and dominating glory".
D&D isnt about glory, its about team play.
You have a remarkable way of telling me things I already know. How many times did you rehearse this line?
Everytime I read a thread where someone whines that their PC isnt good enough I just feel like telling them to stop being so selfish.
Yes, because D&D is really all about character building. BACK IN OLDEN TIMES I WALKED SIX MILES TO THE SCHOOL, IN THE SNOW, UPHILL, BOTH WAYS, WHICH WAS MADE ALL THE MORE REMARKABLE BECAUSE THERE IS, IN FACT, NO SNOW IN AUSTRIA. SO I HAD TO HAVE IT IMPORTED FROM AUSTRALIA, THAT'S HOW MUCH CHARACTER I BUILT.
Clue for the clueless: it is, in fact, possible for a class to be a bad design. This happens when its design precedents lead to the expectation that it should be able to do certain things, but its actual mechanics fail to deliver. This has nothing at all to do with the player, except if you think people are stupid for actually believing those precedents might have something to do with the game. In which case you should perhaps go back to playing chess.
Anyone who has played a high level cleric knows that 90% of the time you are just healing your ass off to keep the tank alive through the horrific damage output of the BBEG once the combat stats in earnist.
Bullcrap. If you're healing in combat, and blowing off spells to do so, you're being stupid. The achilles heel of a high-level cleric is not lack of spells or healing in combat, but prep time. Without a few rounds to do the divine favour/div power/righteous might thing, a cleric is mediocre. Why do you think Persistent Spell was almost universally derided as broken?
Where is the glory in healing the fighter, but it has to be done and the party dies veryveryVERY quickly if it isnt.
Have you somehow never noticed how the class is powered up exactly because few people want to play the party medic, and need to be bribed to do so?
Pepople complain about the "power" of high level mages, but have you SEEN the SR of highlevel mobs, or their saves ?
The fact that one complaint may be unjustified does not imply another complaint is similarly unjustified.
The last highlevel game I played in all our mages needed to roll 12+ to defeat teh LOWEST enemy SR and most of the enemy were then saving on 1s ?
If you insist on dropping spells that target enemies' high saves, you're again being stupid.
What use are you spells when they mobs are basically spell immune ?
Bullcrap. I have never seen a mob of _mooks_ that were immune to high-level magic. BBEGs, maybe. Mooks? Pah.
Thats when melee people step up. No this doesnt happen every fight, it would be BAD if it did, but it happens in plenty of fights.
And noone usually complains that melee tanks are lacking in the ability to take the spotlight. They may observe that spellcasters are better able to decide a fight in one round, but overall, tanks do quite well, thankyouverymuch. At least to the extent that being a tank is possibly the most dangerous position in a party, anyway.
Stunning first is awesome, far better than sneak attack, and noone bitches about sneak attack.
What planet are you on?
One game I was stuck in a corridor with a drow rogue either side of me, with single figure hp. My mage was reduced to fighting defensively as he was almost out of spells. The monks stunning fist kept one of the rogues permanently stunned, and that saved my characters life.
And this shows beyond a shadow of a doubt that stunning fist is good, because you stopped immediately after that and never played D&D ever again.
Question. Why don't you play the monk, and go around saving other people's lives?
Monks get lots of neat tricks and in return they give up some BAB progression. That really is all they give up, the monk attack pregression means they dont even lose iterative attacks.
Nonsense. Hint: multiple stat dependency. Hint 2: weapon enchantments.
So stop bitching about the monk already.
So cease babbling about matters of which you know nothing.