You're quite correct, I missed that clause. I think Pally is still in trouble, though.CPXB said:You can only stun once a round in both 3.0 and 3.5.
You're quite correct, I missed that clause. I think Pally is still in trouble, though.CPXB said:You can only stun once a round in both 3.0 and 3.5.
allenw said:You're quite correct, I missed that clause. I think Pally is still in trouble, though.![]()
Sigh.Majere said:Erm hong.. have you been at the mushrooms again.
Yes.First you say that noone can solo a dungeon because that is how the game is built.
No. The monk never really gets a chance to compete for spotlight time. This is a far, far cry from "total and dominating glory".THEN you complain that the monk never gets to get his moment of totally and dominating glory.
You have a remarkable way of telling me things I already know. How many times did you rehearse this line?D&D isnt about glory, its about team play.
Yes, because D&D is really all about character building. BACK IN OLDEN TIMES I WALKED SIX MILES TO THE SCHOOL, IN THE SNOW, UPHILL, BOTH WAYS, WHICH WAS MADE ALL THE MORE REMARKABLE BECAUSE THERE IS, IN FACT, NO SNOW IN AUSTRIA. SO I HAD TO HAVE IT IMPORTED FROM AUSTRALIA, THAT'S HOW MUCH CHARACTER I BUILT.Everytime I read a thread where someone whines that their PC isnt good enough I just feel like telling them to stop being so selfish.
Bullcrap. If you're healing in combat, and blowing off spells to do so, you're being stupid. The achilles heel of a high-level cleric is not lack of spells or healing in combat, but prep time. Without a few rounds to do the divine favour/div power/righteous might thing, a cleric is mediocre. Why do you think Persistent Spell was almost universally derided as broken?Anyone who has played a high level cleric knows that 90% of the time you are just healing your ass off to keep the tank alive through the horrific damage output of the BBEG once the combat stats in earnist.
Have you somehow never noticed how the class is powered up exactly because few people want to play the party medic, and need to be bribed to do so?Where is the glory in healing the fighter, but it has to be done and the party dies veryveryVERY quickly if it isnt.
The fact that one complaint may be unjustified does not imply another complaint is similarly unjustified.Pepople complain about the "power" of high level mages, but have you SEEN the SR of highlevel mobs, or their saves ?
If you insist on dropping spells that target enemies' high saves, you're again being stupid.The last highlevel game I played in all our mages needed to roll 12+ to defeat teh LOWEST enemy SR and most of the enemy were then saving on 1s ?
Bullcrap. I have never seen a mob of _mooks_ that were immune to high-level magic. BBEGs, maybe. Mooks? Pah.What use are you spells when they mobs are basically spell immune ?
And noone usually complains that melee tanks are lacking in the ability to take the spotlight. They may observe that spellcasters are better able to decide a fight in one round, but overall, tanks do quite well, thankyouverymuch. At least to the extent that being a tank is possibly the most dangerous position in a party, anyway.Thats when melee people step up. No this doesnt happen every fight, it would be BAD if it did, but it happens in plenty of fights.
What planet are you on?Stunning first is awesome, far better than sneak attack, and noone bitches about sneak attack.
And this shows beyond a shadow of a doubt that stunning fist is good, because you stopped immediately after that and never played D&D ever again.One game I was stuck in a corridor with a drow rogue either side of me, with single figure hp. My mage was reduced to fighting defensively as he was almost out of spells. The monks stunning fist kept one of the rogues permanently stunned, and that saved my characters life.
Nonsense. Hint: multiple stat dependency. Hint 2: weapon enchantments.Monks get lots of neat tricks and in return they give up some BAB progression. That really is all they give up, the monk attack pregression means they dont even lose iterative attacks.
So cease babbling about matters of which you know nothing.So stop bitching about the monk already.
"Stand out" is a funny thing. It's really about what you, as a player, want out of the game, and the enjoyment you derive from the things your character does.jgsugden said:I find it really odd that people are still claiming that a monk can not 'stand out' in combat when faced with numerous people that say that they see it on a regular basis.
jgsugden said:I find it really odd that people are still claiming that a monk can not 'stand out' in combat when faced with numerous people that say that they see it on a regular basis. In fact, this isn't worth arguing anymore. The only people still arguing that monks are too weak will not be convinced by any argument.
Good luck, all.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.