Thanee said:In our last campaign the monk had his spotlight once... he died. Best thing, that ever happened to him.
j/k
Bye
Thanee
Sereg said:To be fair, part of the problem is not the monk: It's every single warrior class.
Every single advantage the pure warriors had from second ed was removed in third, intentionally. Unlimited constitution based hitpoint gain? Even mages get this now. Fighter BAB at 20 used to be more than three times as good as the cleric. Fighter saves used to be THE BEST IN THE ENTIRE GAME. A base fighter. They changed the power of every melee in the game, fundamentally, and the sad part is people argue the monk is balanced. I dare say, the BARBARIAN isn't balanced, and the monk can't hold a candle to him.
Take a look at the iconic D&D party, as an example of this: Rogue, Cleric, Wizard, Fighter. Guess who's by FAR the most dispensible? Thats right, the fighter. Hell, you could replace him with a Cleric, Barbarian, Druid, hell just about any class (except an average monk or bard) is gonna do here folks.
Honestly ask yourself, if you had to lose 1 party members skills/abilities (FOREVER) out of the Cleric / Rogue / Wizard / Fighter party, who would it be? The fighter of course, because every other class in the game can fight, but the cleric, rogue, and wizard all have things unique to them. Stinks, doesn't it? Sorry for the rant, sore subject for me after 4 years of this melee-biased crap![]()
Sereg said:Take a look at the iconic D&D party, as an example of this: Rogue, Cleric, Wizard, Fighter. Guess who's by FAR the most dispensible? Thats right, the fighter. Hell, you could replace him with a Cleric, Barbarian, Druid, hell just about any class (except an average monk or bard) is gonna do here folks.
Epametheus said:Rogues can be done without thanks to the utility of arcane magic.
Epametheus said:In the game I'm currently playing, I've got a druid, with the rest of the core PCs being a barbarian/shaman, a wizard, and a fighter. My druid could easily stomp the barbarian or the wizard, but I'd have to go all-out (bull's str, bear's endurance, greater magic fang, wildshape, and animal growth is what I currently define as "all-out") to defeat the fighter, and even then it might come down to initiative.
Scion said:Find traps is a divine spell
seeing as how incredibly bad I know the fighter is I'd love to know what sort of setup that he has going that he could beat you hands downAlso, I'd love to know why the barb apparently cant do anything. The wizard is all too understandable, one round of attack and he'd be completely dead. So, what does this fighter and your druid look like? feel free to pm me with it if you will! thanks!
Epametheus said:Traps are easy to deal with -- just have the fighter set them off and keep a wand of cure light wounds handy![]()
Epametheus said:The fighter, on the other hand... Oh, he's certainly dependant on his equipment (what non-spellcaster isn't?), but he averages 30 damage a round without power attacking, critting, or using his two-weapon fighting. When he fights seriously, he usually shoots up to 60 damage a round. My druid flat-out can't kill him as quickly as he could kill me.
Epametheus said:Granted, in a real fight between the fighter and my druid, I'd stay 100 or so ft away from him at all times (thanks to my dire wolf companion) while I blast him to death with my wand of flame strike. Taking 15 damage a round or so from arrows beats the hell out of getting chopped in half.
Epametheus said:But the topic here is monks, and so I'll chip in two semi-related points:
Epametheus said:1) Characters that aren't true spellcasters need gear. Monks are kinda weird, since some of their more notable abilities (like the increasing punch damage and Stunning Blow) are totally nullified if the monks use weaponry, and the weapons that are compatible with Flurry are kinda subpar (1d6 damage, 20/x2 for crits).
Epametheus said:2) There are two classes with heavy multiple stat dependencies: monks and paladins. A monk that manages to get high across-the-board stats (by whatever means -- rolling, half-celestial, whatever) is kinda comparable to a fighter of equal level who has normal stats. On the other hand, a paladin that manages to get high across-the-board stats is truly a magnificent beast, able to adapt well to many situations and perform excellently in them.
Epametheus said:IMO, the closest class for comparison with the monk is the rogue, and the only real advantage that a monk has over a rogue in the general scheme of things is movement speed. Monks might be better defensively, but you need an odd party make-up (like that one party mentioned earlier that only has a monk as the frontline) for a monk to be a priority target. Tanks, even light tanks, aren't any good when they can just be ignored.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.