neonagash
First Post
I don't mean to say it can't be done. Just like I'm saying that it's wrong to think that a railroaded game can't be perfectly good. My point is, people claim that anything referred to as railroaded is bad, and sandbox automatically means it's better (and can't be bad). Labeling either term as good or bad and either one as being the right way to do it and the other is the wrong way is what I find to be odd.
But the thing that got me to start this thread is when so many people answered a poll by voting that keeping a pre-written adventure as a sandbox is the most important thing to do when writing an adventure. I just don't get it. You're entire example is based off of "making it up as you go". Which is what we think of as being a sandbox. We let the players do what they want and we make it up as we go. So how on earth is the sandbox concept one of the most important things in making a pre-written adventure a good adventure? I take the time to run a published adventure because I don't want to make it up as a go. I will make up the parts for when the PCs go off track. But I'm running the adventure so that I can railroad them into eventually completing the adventure. Like I said before, sandboxing seems more like it is up to the DM to do, not a published adventure. It completely seems like people just voted that because seeing the word "sandbox" must mean "better and most important", so they had a knee-jerk reaction to vote for that option.
In keeping true to a sandbox mentality, I'd say that a blank sheet of paper would make for a fantastic published adventure.![]()
I think by sandbox concept they mean having lots of different ways to get to the end, and ideally several different possible endings. So the characters decisions actually have some say in determining the outcome, rather then with a lot of pre-written adventures, especially older ones, where theres really only one path and one possible outcome.