Item creation - merging charges and uses per day

Mirage_Patrick

First Post
There exist items that have a number of uses that regenerate over a period of time (I am blanking on names right now), but my thought is on how to reproduce/use such ideas.

For example, could you make a wand of fireballs with 50 charges that recovers 10 charge a day?

Pricing, I would think you would pay for a wand of 40 charges plus a wand of 10 uses per day. Therefore for a CL5 wand, it would be:

40 charges = 3rd level spell * 5th caster level * 750 gp * 40/50 charges = 9,000 gp
10 uses per day= 3rd level spell * 5th caster level * 2000 gp (as you don't have to activate it for it to regen) / (5/10 uses per day) = 60,000 gp

total = 9,000 + 60,000 = 69,0000 gp

feats? craft wand and craft wondrous item?
 

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What's the point in doing charges and uses per day? The only thing you're doing is allowing more than 10 uses per day to a maximum of 50.


Why do you want this?
 

I think it would be terribly handy. The problem with wands is that once they're used up, they're used up. The trouble with 3/day items is that when you're in real trouble they can't deliver the big hurt. This does both, at an increased price.

A regular wand of fireballs is 11,250 GP, so this is about six times the price. Doesn't look broken to me, but will probably result in a character who solves all his problems with fireballs :)

If you're doing it as effectively separate enhancements, isn't there some kind of modifier for putting two things on one item? I don't know the item creation rules that well.

It might be more fun (and cheaper) to have a wand that has, say, 10 charges and recovers 1 per day. That way you will tend to conserve them at least a little, but you have the big blast when you need it. Any problem you can't solve with 10 fireballs can't be solved with 50 :)
 

In one of the campaigns that i used to run wands/staves could be made out of a special crystal that allowed them to be recharged by "casting" spells of equal or higher level into the wand/staves.

I think 10 charges with a recharge of 1/day sounds reasonable. 50 charges with a recharge of 10 seems like overkill.
 

That's one reason why I prefer 'x uses per day' for utility items and charges for combat items. They should have to balance using the chimes of opening to unlock the three-lock box vs. the possibility of getting trapped in the trash masher with no way to open the door. Likewise, they should have to husband that wand of fireballs, cause once its gone, its gone.
 


Instead of trying to combine them, it's simpler (and probably more cost effective) just to stack them.

Ex: Durable Wand of Magic Missile

Take a Wand of Magic Missile (1 x 1 x 750 = 750gp)

And a 3-use-per-day item of Magic Missile (1 x 1 x 3/5 x 2000 = 1200)

Now apply the standard 3.5 Multiple Abilities rule (+50% of the cost of all but the most expensive power) 1200 + 750x1.5 = 2325gp

You now have a Durable Wand of Magic Missile. The first 3 uses-per-day recharge, any further uses come out of the reservoir or 50 charges.

Using the same formula, a Durable Wand of Fireball (CL10) would cost (10 x 3 x 750 x 1.5 + 10 x 3 x 3/5 x 2000 = 69750 gp).
 

Funny, I thought this thread would be about limiting the number of charges you can use in a day. Like you can only use a certain wand of fireballs once per day, but after you use it 50 times its gone.

Aaron.
 

jester47 said:
Funny, I thought this thread would be about limiting the number of charges you can use in a day. Like you can only use a certain wand of fireballs once per day, but after you use it 50 times its gone.

Aaron.

Funny, but so did I. That case, however, becomes quite obscene really quickly :) Imagine a Mage Armor wand (750 gp) usable only once per day (1/5) costing 150 gp but only having 50 charges. While multiple uses of a spell like Mage Armor would be more useful, one can easily imagine utility spells that would rarely be used more than once per day. Of course, if that's the case, then it nullifies the penalty of 1/day and hence should be full price.

Pinotage
 


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