Mirage_Patrick said:
Likewise, you could theoretically make a stick of fireballs (wonderous item instead of wand?) that has a flat 3 uses per day, versus a wands 50 charges. Why can you not make a stick/wand of fireballs that has 10 charges, recovering 1 of those charges each day, and how would you price it.
You can, it's just not in the RAW. So a custom item. How would I price it. I've thought about this a lot, because I really hate charged items on princible... the whole disposable item thing bothers me.
I think that the best way to price it by RAW is to do this:
1) Take the price of two items with 50 charges each. This is supposedly the price of an unlimited use "charged" item, if you look at those rules well enough. If you think that's too much (in some cases it is, and this isn't really an unlimited use item, there are some limits... ) I'd charge 75% of that, or to say 1.5 times the price of a single wand with 50charges.
2) Add on the price of an item with uses per day. I'd personally add an additional 50% of that item's base cost too, for the combination.
I would price the addition of qualities as a weapon (which a wand or staff IS), and not as a wonderous item...
In short, add the price of the uses per day cost and the charges cost, then add 50% to that price.
This would also, IMO, make a good staff idea.
I think that would lead you to a pretty fair and not overpowered price for such an item.