Merkuri
Explorer
I always thought it was unfair that only certain classes (namely spellcasters) had ways to spend XP. Theoretically, these classes can fall behind non-spellcasters if they create lots of items or cast lots of spells that use up XP, and it's usually more fun for everyone when all the PCs are around the same level.
Has anyone used a house rule that allowed fellow PCs to take some of the XP burden off of the spellcasters? Something like allowing one or more extra PCs to participate in the item creation process by contributing psychic energy (or something like that), effectively splitting the XP cost with the spellcaster.
How has this worked out? What rules specifically did you use? Do you limit the number of extra PCs involved or increase the net XP cost based on the number of people involved? Were the characters okay with helping the casters make items?
Has anyone used a house rule that allowed fellow PCs to take some of the XP burden off of the spellcasters? Something like allowing one or more extra PCs to participate in the item creation process by contributing psychic energy (or something like that), effectively splitting the XP cost with the spellcaster.
How has this worked out? What rules specifically did you use? Do you limit the number of extra PCs involved or increase the net XP cost based on the number of people involved? Were the characters okay with helping the casters make items?