Item Creation

hopeless

Adventurer
Just wanted your opinion on this idea I've been thinking about for quite a while.
Essentially I've always had problems with Item Creation feats specifically that not only should it NOT cost xp to create but the making of these items seems a little too easy for me.
The way I've been thinking about it if you select an Item creation feat you will need to spend skill points on a Craft skill relevant to the Item Creation feat.
The idea is that making these items actaully grant the crafter xp but the Craft check leaves the possiblity that they might mess up the craft check.
For scribing scrolls, potions or wands the check is a base 10 for 0th level spells, 15 for 1st level spells, 20 for 2nd level spells and +5 per spell level beyond this noting that potions have an upper limit of 25 and wands of 30.
The cost is the same as normal but its more difficult to make permanent magical items getting the idea from the rule that a Craft check of 20 to even construct a msterwork item whether weapon or armour and increasing by +5 per +1 so a +1 weapon or armour requires a Craft/Armourer or Weaponsmith check of 25+.
It should be just as difficult to construct staves, rings, rods, etc I'm still debating on wondrous items but since there's no +1 as such it has to be based on the noted caster level in the description but I'm still deciding whether just to triple this caster level for the difficulty and use a rule from Bastion press's Alchemist's & herbalists that requires the Craft skill ranks to match the caster level of the item before they can make the item rather than having to reach 17th level for example to make a Pearl of Power.
What do you think?
 

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DaveStebbins said:
I've heard lots of good things about that book, though I have to admit I haven't read it and don't own it.

Warning: I did hear that the author is a bit daft in person, though. :p

-Dave

Ditto, though I think that I've heard the most good things about it from der_kluge than anyone else. Wonder why.
 

Yep, dump the senceless rules for spending XP and make manufacture of magic items a challenge just like slaying monsters (which is usually required for the components to make said items).
 

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