gamecat
Explorer
Lighning Angel
Medium-Size Outsider (Chaotic, Good)
Hit Dice: 10d8+10 (55 hp)
Initiative: +9 (+5 dex, +4 Improved Initiative)
Speed: 50 ft., Fly 200 ft. (Perfect)
AC: 25 (+5 dex, +10 natural)
Attacks: +2 Shocking Burst Longsword +17/+12 melee
Damage: +2 Shocking Burst Longsword 1d8+7 and 1d6 electricty and electrification
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Electrification, Spell-like abilities.
Special Qualities: Damage Reduction 25/+3, Electrification, Righteous Lightning, SR 25, Celestial Qualities
Saves: Fort +8, Ref +12, Will +10
Abilities: Str 20, Dex 20, Con 13, Int 17, Wis 16, Cha 16
Skills: Concentration +11, Diplomacy +13, Escape Artist +15, Hide +15, Knowledge or Craft (Any three) +13, Listen +15, Move Silently +15, Sense Motive +13, Spot +15
Feats: Quicken Spell-like Ability, Alertness, Improved Initiative
Climate/Terrain: Any Land
Organization: Solitary, Pair, Thunderhead (3-5)
Challenge Rating: 14
Treasure: No coins, double goods, standard items
Alignment: Always chaotic good
Advancement: 11-15 HD (medium-size); 16-30 HD (Large)
Lightning angels appear as beautiful humans wrapped in metal wires that buzz with electricity. A lightning angel fights with an electrical passion, seeking to vaporize evil where it is found.
Combat
Lightning angels love to use the quicken spell-like ability feat, so that they may blast away with lightning and enjoy the rapture of righteous combat with evil in the same round.
Spell-Like Ablilities: At will - aid, color spray, cure light wounds, detect evil, dispel magic, lightning bolt, and see invisibility; 3/day - Chain Lightning.
Electrification (Su): A metallic weapon wielded by a lightning angel is deals an additional 1d6 electricity damage. This stacks with any shock or shocking burst properties the weapon may have. Someone who deals damage to a lightning angel with a metal weapon is subject to 1d6 electricity damage as well.
Righteous Lightning (Su): Any electrical effects generated within 60 feet of a lightning angel are considered to be half divine energy, and thus, half of all electricity damage is not subject to electricity resistance.
Celestial Qualities: Protective aura, electricity and petrification immunity, cold and acid resistance 20, tongues, +4 save against poison.
Medium-Size Outsider (Chaotic, Good)
Hit Dice: 10d8+10 (55 hp)
Initiative: +9 (+5 dex, +4 Improved Initiative)
Speed: 50 ft., Fly 200 ft. (Perfect)
AC: 25 (+5 dex, +10 natural)
Attacks: +2 Shocking Burst Longsword +17/+12 melee
Damage: +2 Shocking Burst Longsword 1d8+7 and 1d6 electricty and electrification
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Electrification, Spell-like abilities.
Special Qualities: Damage Reduction 25/+3, Electrification, Righteous Lightning, SR 25, Celestial Qualities
Saves: Fort +8, Ref +12, Will +10
Abilities: Str 20, Dex 20, Con 13, Int 17, Wis 16, Cha 16
Skills: Concentration +11, Diplomacy +13, Escape Artist +15, Hide +15, Knowledge or Craft (Any three) +13, Listen +15, Move Silently +15, Sense Motive +13, Spot +15
Feats: Quicken Spell-like Ability, Alertness, Improved Initiative
Climate/Terrain: Any Land
Organization: Solitary, Pair, Thunderhead (3-5)
Challenge Rating: 14
Treasure: No coins, double goods, standard items
Alignment: Always chaotic good
Advancement: 11-15 HD (medium-size); 16-30 HD (Large)
Lightning angels appear as beautiful humans wrapped in metal wires that buzz with electricity. A lightning angel fights with an electrical passion, seeking to vaporize evil where it is found.
Combat
Lightning angels love to use the quicken spell-like ability feat, so that they may blast away with lightning and enjoy the rapture of righteous combat with evil in the same round.
Spell-Like Ablilities: At will - aid, color spray, cure light wounds, detect evil, dispel magic, lightning bolt, and see invisibility; 3/day - Chain Lightning.
Electrification (Su): A metallic weapon wielded by a lightning angel is deals an additional 1d6 electricity damage. This stacks with any shock or shocking burst properties the weapon may have. Someone who deals damage to a lightning angel with a metal weapon is subject to 1d6 electricity damage as well.
Righteous Lightning (Su): Any electrical effects generated within 60 feet of a lightning angel are considered to be half divine energy, and thus, half of all electricity damage is not subject to electricity resistance.
Celestial Qualities: Protective aura, electricity and petrification immunity, cold and acid resistance 20, tongues, +4 save against poison.
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