"It's not a question of where it grips it..."

As for the ruling on availability of invisibility potions and the like....i agree. its not easy to get stuff like that. look at today. unless you have a locksmithing license, you have to go to the black market to get lockpicks. its illegal to have them otherwise(I had a friend who had his confiscated). Potions of invisibility should be the same way....
 

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Actually, lock picks are restricted based on what state you're in. Some have stricter regulations than others, but it's by no means universal. And of course, that applies to the US. Other nations may and probably do have different regs.
 

Taloras said:
As for the ruling on availability of invisibility potions and the like....i agree. its not easy to get stuff like that. look at today. unless you have a locksmithing license, you have to go to the black market to get lockpicks. its illegal to have them otherwise(I had a friend who had his confiscated). Potions of invisibility should be the same way....
I'd have to agree that the stuff should be readiliy available, not because its in the DMG but becuause those things are not neccesarily thieves tools and used for larceny. I think someone made a point of invisibile guards or for that matter security. It's the same reason the NRA uses to keep guns around, the thieves are going to get them we need to get them too.
 

STARP_JVP said:
What's the dumbest argument with a PC or DM you've had regarding something scientific, ie. what a player can and can't do according to the laws of physics/time/causality, whatever.
Oh I can recall a couple of them. The first that springs to mind had to do with a lich and a bag of Dust of Sneezing/Choking back during a 1E game. I was sort of annoyed that my BBEG was about to be rather easily trumped - death, no save. I ruled that because the lich was undead, it did not need to breathe and thus was effectively immune to the dust. The magic essentially required an already breathing creature to then magically be PREVENTED from breathing in order to kill it. I think I was technically correct and justified in the ruling but the player with the dust was highly annoyed since it was also clear I was scrambling to nerf his otherwise clever idea to save my BBEG. Nowadays I'd probably let it go as I'm less protective of my villians and more inclined to want to reward clever ideas. But we "discussed" that little ruling for a while before moving on.

Then there was the dagger and table thing. A player had a character with an 18/xx strength and as I recall was attempting to use a table as a normal, hand-held shield by hammering a dagger into the table to make a handle. I told the player it was too unwieldly to be used effectively as a shield but he could still swing it around to provide cover. This was not satisfactory to the player who then declared he would pull the dagger OUT of the table. I then told him since he'd HAMMERED it in he wasn't going to be able to just pull it back out, 18/xx strength or no. This was also unsatisfactory to the player.

Had any number of arguments back in 1E days about ILLUSIONS that defied physical logic by having no actual damaging effect. Most of them started when a player decided he was going to eoll up the first Illusionist PC we'd ever had. It came down to my strenuously suggesting he cease attempting to have his illusions do direct damage without the description of the spell actually STATING it was capable of somehow dealing damage, otherwise the LACK of damage being dealt would be obvious and affect the saving throws of anyone who saw it. The understandable response was how in the world the spells were supposed to be able to... like... DO anything, but really I think the player just didn't quite have the necessary mindset about deception and misdirection that was really needed for a 1E Illusionist to be enjoyable and effective.

And of course the requisite "debates" regarding just what kind of spell effects or weapons could simply NOT be avoided if the victim were already incapacitated. For example, every player seems to love being able to CDG an NPC villian or monster, but let their own PC's fail a save vs. Hold Person and suddenly they want a simple pointy stick to the eye socket to require surgical training to be effective. Understandable of course, but when players get desperate they can get VERY annoying.
 

a DM asked me where the water went from a Control Water spell... "Magicall syhponed off to the Elemental Plane and placed back at the end."
then he asked about displacement, just trying to complicate things. Then again this was the same DM that had a 40ft radius plume of steam if you blatted 3 large fire elementals with ICE sub Fireballs. It was an attempt to hurt the party, but alas, when I pointed out that if he started bringing in physics and effects like the following I would be inclined to take summon spells. He caught on that handing me "side effects" to combos might be a bad idea.
 

[/QUOTE]Had any number of arguments back in 1E days about ILLUSIONS that defied physical logic by having no actual damaging effect. Most of them started when a player decided he was going to eoll up the first Illusionist PC we'd ever had. It came down to my strenuously suggesting he cease attempting to have his illusions do direct damage without the description of the spell actually STATING it was capable of somehow dealing damage, otherwise the LACK of damage being dealt would be obvious and affect the saving throws of anyone who saw it. The understandable response was how in the world the spells were supposed to be able to... like... DO anything, but really I think the player just didn't quite have the necessary mindset about deception and misdirection that was really needed for a 1E Illusionist to be enjoyable and effective.
.[/QUOTE]

Ah yes, the old "How do illusions do damage?" question. It never has been answered satisfactorily (sp?), IMHO.
 

In the first game I ever played in, one of the players wanted his PC(1st Ed Ranger) to build a switchblade. Not technilogicaly impossable, but he didn't have the skill or background to do this.

I've heard a story of a character who grabed everything not nailed down, and one day the GM looked at his sheet at asked him how he was carrying him. They sat down, added up the weight he was carrying, and determined that the character would have to acutualy get under the horse and help lift it in order for his horse to move with all the wieght.
 

Man in the Funny Hat said:
Oh I can recall a couple of them. The first that springs to mind had to do with a lich and a bag of Dust of Sneezing/Choking back during a 1E game. I was sort of annoyed that my BBEG was about to be rather easily trumped - death, no save. I ruled that because the lich was undead, it did not need to breathe and thus was effectively immune to the dust.

Actually I would make exactly the same ruling... but not to defend my BBEG but merely because it does MAKE SENSE that an unbreathing undead is afflicted by choking powder, however effective it is.

And of course the requisite "debates" regarding just what kind of spell effects or weapons could simply NOT be avoided if the victim were already incapacitated. For example, every player seems to love being able to CDG an NPC villian or monster, but let their own PC's fail a save vs. Hold Person and suddenly they want a simple pointy stick to the eye socket to require surgical training to be effective. Understandable of course, but when players get desperate they can get VERY annoying.

My trick with various PC work arounds is whenever they start wanting to do something globally innovative (rather then a one time plan, which I love :)) is to check that they would feel happy if I started utilizing the same work around (one or two spells spring to mind here ;)). This has been so effective that other players will do all my arguing for me if the idea / rules use is overbalancing.
 

Kahuna Burger said:
so you introduced a house rule on the availablity and price of standard DMG items and didn't tell anyone until it came into play... and then stated it as a obvious thing instead of a houserule... and its annoying your player.
I do not think that "There are magic shops and this is what they charge for items" even qualifies as a RULE. It is a default campaign setting feature. Same for all of those stupid DMG demographics about how every town has a paladin. Changing the features of a campaign setting is the DM's perogative and should not (IMO) be described as a House Rule.

"Moradin does not exist" is not a house rule. It is a campaign setting feature.
"Clerics of Moradin gain martial weapon proficiency (warhammer)" is a house rule.
 


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