Karl Green
First Post
I don't like them either and the MAIN reason why as opposed to say a lower Massive Damage Threshold from Modern, is that it comes down to one lucky roll. If I roll a crit I have a good chance of simply taking out someone. Especially high level Jedi, who ever gets the FIRST crit wins! Now true, in the movies when Jedi fight it sure seems like it might be a big blow or another tries out the other dude... but with MDT, the player or badguy get a Saving Throw to avoid falling (assuming they have enough HP still). They can use Action.Force Dice or whatever with that also. TO me this gives them a bit more excitement and tension (more rolls maybe??)
To each his or her own though.
To each his or her own though.