wingsandsword
Legend
Wound/Vitality is an excellent system, it makes combat deadly, which it should be. A lucky hit can bring down a character at any time, which, frankly, makes PC's a little more shy about getting into combat needlessly. A single guard with a crossbow/blaster rifle/assault rifle can technically drop a 20th level character, so everybody has to be a little more careful.
It doesn't fit well with the typical D&D mode of "kick in the door, wade through the orcs cutting them down like wheat, take a cure spell, repeat in the next room". It works very well though for Sci-Fi or modern settings where one lucky gun/blaster/laser hit can bring down even an advanced character in one hit, or for more "gritty" fantasy games where heroes get really hurt more often and sometimes more seriously.
Yes, it make combat deadly, and it fits Star Wars perfectly. Combat in Star Wars can be pretty deadly. You don't see main characters just standing around and shooting, they fight for a short while (a few rounds in d20 terms) and usually flee. Combat is deadly.
Qui-Gon and Obi-Wan didn't stand and fight against the droidekas, they ran. They rescued Amidala in a short fight, then insisted on fleeing. Qui-Gon fled from Darth Maul on Tatooine. On Geonosis, when the Jedi couldn't flee, they were being cut down in hails of blaster fire pretty quick. Jedi went down very quickly to blaster fire from clonetroopers during the Purge.
Han fled back to the Falcon when escaping Tatooine after a few moments of fire, they fled into a garbage chute in the Death Star rather than stand up to a hail of blaster fire. Obi-Wan didn't rush in and cut down the stormtroopers guarding the tractor beam, he sneaked past them and avoided a fight. Obi-Wan told Luke to run back to the Falcon to escape the Death Star, the Battle of Hoth was a delaying action fought from behind cover, the Rebels on Endor were always diving for cover (and Leia got hurt pretty badly by that stray shot), while the Ewoks who stood and fought were blasted.
Noplace in Star Wars does a character get an attidude of "I've got 100 HP, those 3d6 blasters can't stop me" and ignore the threat, they worry that any shot could hit true and hurt or kill them, which is the attitude that WP/VP brings out.
Based on the movies, fights in Star Wars, except for major lightsaber duels, are typically short and fast, only a few rounds before one side or the other runs away. Even most duels don't last too long and somebody is usually seriously injured (at best).
If WP/VP aren't working right in your game, it may be that you're running your fights like a typical D&D HP fight, where PC's are expected to fight many creatures for rounds at a time, and the PC's fight until one side or the other is defeated. With WP/VP retreats become more important, and avoiding fights (or choosing your fights carefully) becoems very important).
It doesn't fit well with the typical D&D mode of "kick in the door, wade through the orcs cutting them down like wheat, take a cure spell, repeat in the next room". It works very well though for Sci-Fi or modern settings where one lucky gun/blaster/laser hit can bring down even an advanced character in one hit, or for more "gritty" fantasy games where heroes get really hurt more often and sometimes more seriously.
Yes, it make combat deadly, and it fits Star Wars perfectly. Combat in Star Wars can be pretty deadly. You don't see main characters just standing around and shooting, they fight for a short while (a few rounds in d20 terms) and usually flee. Combat is deadly.
Qui-Gon and Obi-Wan didn't stand and fight against the droidekas, they ran. They rescued Amidala in a short fight, then insisted on fleeing. Qui-Gon fled from Darth Maul on Tatooine. On Geonosis, when the Jedi couldn't flee, they were being cut down in hails of blaster fire pretty quick. Jedi went down very quickly to blaster fire from clonetroopers during the Purge.
Han fled back to the Falcon when escaping Tatooine after a few moments of fire, they fled into a garbage chute in the Death Star rather than stand up to a hail of blaster fire. Obi-Wan didn't rush in and cut down the stormtroopers guarding the tractor beam, he sneaked past them and avoided a fight. Obi-Wan told Luke to run back to the Falcon to escape the Death Star, the Battle of Hoth was a delaying action fought from behind cover, the Rebels on Endor were always diving for cover (and Leia got hurt pretty badly by that stray shot), while the Ewoks who stood and fought were blasted.
Noplace in Star Wars does a character get an attidude of "I've got 100 HP, those 3d6 blasters can't stop me" and ignore the threat, they worry that any shot could hit true and hurt or kill them, which is the attitude that WP/VP brings out.
Based on the movies, fights in Star Wars, except for major lightsaber duels, are typically short and fast, only a few rounds before one side or the other runs away. Even most duels don't last too long and somebody is usually seriously injured (at best).
If WP/VP aren't working right in your game, it may be that you're running your fights like a typical D&D HP fight, where PC's are expected to fight many creatures for rounds at a time, and the PC's fight until one side or the other is defeated. With WP/VP retreats become more important, and avoiding fights (or choosing your fights carefully) becoems very important).