barsoomcore
Unattainable Ideal
Although in Skull & Bones, critical hits just did extra damage, like they do in normal HP systems. I like that better than crits going straight to WP.
Remathilis said:The only think that hasn't turned the typical Jedi/Sith fight into a TPK is SOMEONE is usually left standing long enough to drag the bodies back to the ship. 6 players typically 4 down/dying. We even instituted a rule later (an attack that drops you below -10 without first bringing you into negatives allows you to lose a limb and be at -9 instead) that stopped a number of deaths. (but made a few PCs more machine than man now)
Remathilis said:In a typical combat (lets say 6 PC Jedi vs 6 slightly less leveled Sith) We average 5 crits between the parties involved.
I find that high fantasy doesn't go well with one-hit kills. I dislike WP/VP for this reason. I certainly don't want to put tons of effort into developing a cool character just to have him offed by freakish luck on the monsters' parts. By the time I'm on my third character, I'm far less inclined to put effort into a backstory. :\Hjorimir said:I like deadly systems because they promote tension and drama, which has the nice side effect of instilling a sense of mortality to a game. When combat is unpredictable and one good hit can drop anybody players will learn to plan more and utilize more skills and strategies as opposed to Smashdoor gaming, which bores me to tears.